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| | Author | Message |
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Jeffers
Level 2 Member

Posts: 190 Registered: 2009-03-19
Age: 20 Location: New Jersey
 | Subject: Jeffers HA build teams 2009-03-19, 9:31 pm | |
| This build invloves alot of teamwork and spike calling. 1 R/Rt punishing shot caller | | | | | Ranger / Ritualist | 12 Expertise 12 Marksmanship 3 Communing
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 Eye of the North PvE only | Sloth Hunter's Shot- 8
 - 10(5)
 Bow Attack. If this attack hits, target foe takes +10..25 damage. If that foe is not using a Skill, Sloth Hunter's Shot does an additional +10..35 damage. (Attrib: Marksmanship) |
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 Prophecies PvE only | Punishing Shot Elite Bow Attack. If Punishing Shot hits, you strike for +10..20 damage and your target is interrupted. (Attrib: Marksmanship) |
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 Core PvE only | Dual Shot- 10
 - 10(5)
 Bow Attack. Shoot two arrows simultaneously at target foe. These arrows deal 25% less damage. |
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 Core PvE only | Favorable Winds Nature Ritual. Create a level 1..10 Spirit. For non-Spirit creatures within its range, arrows move twice as fast and strike for +6 damage. This Spirit dies after 30..150 seconds. (Attrib: Marksmanship) |
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 Core PvE only | Read the Wind Preparation. For 24 seconds, your arrows move twice as fast and deal 3..10 extra damage. (Attrib: Marksmanship) |
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 Eye of the North PvE only | Sundering Weapon Weapon Spell. For 4..10 seconds, target ally's next attack has 10% armor penetration and causes Cracked Armor for 1..10 seconds. (Attrib: Communing) |
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 Core PvE only | Whirling Defense- 60
 - 10(5)
 Stance. For 8..20 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5..11 damage. (Attrib: Expertise) |
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 Core PvE only | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
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OggjcxZM4QVgZGMGYHwGkhCHCAA 2 R/E punishing shot spiker/wards | | | | | Ranger / Elementalist | 6 Earth Magic 12 Expertise 11 Marksmanship
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 Eye of the North PvE only | Sloth Hunter's Shot- 8
 - 10(5)
 Bow Attack. If this attack hits, target foe takes +10..25 damage. If that foe is not using a Skill, Sloth Hunter's Shot does an additional +10..35 damage. (Attrib: Marksmanship) |
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 Prophecies PvE only | Punishing Shot Elite Bow Attack. If Punishing Shot hits, you strike for +10..20 damage and your target is interrupted. (Attrib: Marksmanship) |
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 Core PvE only | Dual Shot- 10
 - 10(5)
 Bow Attack. Shoot two arrows simultaneously at target foe. These arrows deal 25% less damage. |
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 Core PvE only | Whirling Defense- 60
 - 10(5)
 Stance. For 8..20 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5..11 damage. (Attrib: Expertise) |
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 Core PvE only | Read the Wind Preparation. For 24 seconds, your arrows move twice as fast and deal 3..10 extra damage. (Attrib: Marksmanship) |
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 Core PvE only | Ward Against Foes Ward Spell. You create a Ward Against Foes at your current location. For 8..20 seconds, non-Spirit foes in this area move 50% slower. (Attrib: Earth Magic) |
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 Prophecies PvE only | Grasping Earth Hex Spell. For 8..20 seconds, all nearby foes move 50% slower. (Attrib: Earth Magic) |
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 Core PvE only | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
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OgYTksLnXqCMzgxQ4A2IWoVQAA 1 R/Me punishing shot spiker | | | | | Ranger / Mesmer | 3 Inspiration Magic 12 Expertise 12 Marksmanship
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 Eye of the North PvE only | Sloth Hunter's Shot- 8
 - 10(5)
 Bow Attack. If this attack hits, target foe takes +10..25 damage. If that foe is not using a Skill, Sloth Hunter's Shot does an additional +10..35 damage. (Attrib: Marksmanship) |
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 Prophecies PvE only | Punishing Shot Elite Bow Attack. If Punishing Shot hits, you strike for +10..20 damage and your target is interrupted. (Attrib: Marksmanship) |
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 Core PvE only | Dual Shot- 10
 - 10(5)
 Bow Attack. Shoot two arrows simultaneously at target foe. These arrows deal 25% less damage. |
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 Core PvE only | Leech Signet- 30
 - ¼
 Signet. Interrupt target foe's action. If that action was a Spell, you gain 3..15 Energy. (Attrib: Inspiration Magic) |
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 Core PvE only | Read the Wind Preparation. For 24 seconds, your arrows move twice as fast and deal 3..10 extra damage. (Attrib: Marksmanship) |
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 Core PvE only | Favorable Winds Nature Ritual. Create a level 1..10 Spirit. For non-Spirit creatures within its range, arrows move twice as fast and strike for +6 damage. This Spirit dies after 30..150 seconds. (Attrib: Marksmanship) |
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 Core PvE only | Distracting Shot Bow Attack. If Distracting Shot hits, it interrupts target foe's action but deals only 1..16 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. (Attrib: Expertise) |
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 Core PvE only | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
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OgUTMmLnZqCMzgxoHA2A74xQAA 1 P/W command paragon | | | | | Paragon / Warrior | 11 Spear Mastery 11 Command 8 Leadership
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 Nightfall PvE only | Vicious Attack- 8
 - 5
 Spear Attack. If this attack hits, you deal +5..20 damage. If you land a critical hit with this attack, target foe suffers from a Deep Wound for 5..15 seconds. (Attrib: Spear Mastery) |
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 Nightfall PvE only | "Go for the Eyes!" Shout. For 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 30..75% chance to critical. (Attrib: Command) |
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 Nightfall PvE only | Focused Anger- 60
 - 10
 Elite Skill. For 45 seconds, you gain 0..150% more adrenaline. (Attrib: Leadership) |
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 Nightfall PvE only | Anthem of Envy Chant. For 10 seconds, the next attack Skill used by each ally within earshot deals +10..25 damage against foes with more than 50% Health. (Attrib: Command) |
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 Nightfall PvE only | "Make Haste!"- 10
 - 5
 Shout. For 5..20 seconds, target other ally moves 33% faster. This Skill ends if that ally successfully hits with an attack. (Attrib: Command) |
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 Prophecies PvE only | Flurry- 5
 - 5
 Stance. For 5 seconds, your attack rate is increased by 33%, but you deal 25% less damage. |
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 Nightfall PvE only | Song of Concentration Chant. For 10 seconds, the next Skill used by each ally within earshot cannot be interrupted. (Attrib: Command) |
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 Nightfall PvE only | Signet of Return- 20
 - 5
 Signet. Resurrect target party member with 5..15% Health and 1..4% Energy for each party member within earshot. (Attrib: Leadership) |
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OQGjUumLKOBZLc6+CfjxKfY5N 1 N/Rt order of the vampire support | | | | | Necromancer / Ritualist | 9 Blood Magic 9 Soul Reaping 12 Restoration Magic .
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 Prophecies PvE only | Order of the Vampire Elite Enchantment Spell. Sacrifice 17% maximum Health. For 5 seconds, whenever a party member who is not under the effects of another Necromancer Enchantment hits a foe with physical damage, that party member steals up to 3..16 Health. (Attrib: Blood Magic) |
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 Core PvE only | Rend Enchantments Spell. Remove 5..9 Enchantments from target foe. For each Monk Enchantment removed, you take 55..25 damage. (Attrib: Curses) |
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 Factions PvE only | Mend Body and Soul Spell. Target ally is healed for 20..115 Health. That ally loses one Condition for all Spirits within earshot. (Attrib: Restoration Magic) |
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 Core PvE only | Rigor Mortis Hex Spell. For 8..20 seconds, target foe cannot block. (Attrib: Curses) |
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 Factions PvE only | Weapon of Warding Weapon Spell. For 3..8 seconds, target ally has a Weapon of Warding that grants target ally +2..4 Health regeneration and a 50% chance to block. (Attrib: Restoration Magic) |
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 Factions PvE only | Protective Was Kaolai Item Spell. Hold Kaolai's ashes for up to 15..60 seconds. While you hold his ashes, you gain 24 armor. When you drop his ashes, all party members are healed for 10..85 Health. (Attrib: Restoration Magic) |
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 Factions PvE only | Life Binding Ritual. Create a level 1..10 Spirit. When this Spirit dies, all non-Spirit allies within its range are healed for 1..7 Health for each second this Spirit was alive. This Spirit dies after 20 seconds. (Attrib: Restoration Magic) |
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 Factions PvE only | Flesh of My Flesh- 4
 - 5
 Spell. Lose half your Health. Resurrect target ally with your current Health and 5..20% Energy. (Attrib: Restoration Magic) |
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OAhjQkGZIPUiGh0MRkxGmjzLG 1 Mo/Me RC monk | | | | | Monk / Mesmer | 6 Inspiration Magic 12 Protection Prayers 11 Divine Favor
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 Core PvE only | Reversal of Fortune Enchantment Spell. For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 15..80. (Attrib: Protection Prayers) Target ally gets healed for 35 Health. |
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 Factions PvE only | Spirit Bond Enchantment Spell. For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 40..100 Health. (Attrib: Protection Prayers) Target ally gets healed for 35 Health. |
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 Prophecies PvE only | Restore Condition Elite Spell. Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 10..70 Health. (Attrib: Protection Prayers) Target ally gets healed for 35 Health. |
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 Core PvE only | Guardian Enchantment Spell. For 2..7 seconds, target ally has a 50% chance to block attacks. (Attrib: Protection Prayers) Target ally gets healed for 35 Health. |
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 Nightfall PvE only | Shield of Absorption Enchantment Spell. For 3..7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. (Attrib: Protection Prayers) Target ally gets healed for 35 Health. |
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 Core PvE only | Holy Veil Enchantment Spell. While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 35 Health. |
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 Eye of the North PvE only | Aura of Stability Enchantment Spell. For 5..20 seconds, target other ally cannot be knocked down. (Attrib: Protection Prayers) Target ally gets healed for 35 Health. |
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 Prophecies PvE only | Channeling Enchantment Spell. For 8..56 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. (Attrib: Inspiration Magic) |
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OwUTMsHDXamQLiiQg4uqm4B0EA 1 Mo/ME WoH infuse monk | | | | | Monk / Mesmer | 8 Inspiration Magic 12 Healing Prayers 10 Divine Favor
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 Core PvE only | Word of Healing Elite Spell. Heal target other ally for 15..100 (+32) Health. Heal for an additional 15..100 Health if that ally is below 50% Health. (Attrib: Healing Prayers) |
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 Prophecies PvE only | Dwayna's Kiss Spell. Heal target other ally for 15..60 (+32) Health and an additional 10..35 Health for each Enchantment or Hex on that ally. (Attrib: Healing Prayers) |
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 Core PvE only | Infuse Health- ¼
 - 10
 Spell. Lose half your current Health. Target other ally is healed for 100..136% of the amount you lost. (Attrib: Healing Prayers) Target ally gets healed for 32 Health. |
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 Eye of the North PvE only | Patient Spirit Enchantment Spell. For 3 seconds, target ally is Enchanted with Patient Spirit. When this Enchantment ends, that ally is healed for 15..80 Health. (Attrib: Healing Prayers) Target ally gets healed for 32 Health. |
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 Core PvE only | Holy Veil Enchantment Spell. While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 32 Health. |
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 Prophecies PvE only | Inspired Enchantment- 1
 - 10
 Spell. Remove an Enchantment from target foe and gain 3..15 Energy. For 20 seconds, Inspired Enchantment is replaced with the Enchantment removed from target foe. (Attrib: Inspiration Magic) |
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 Core PvE only | Mantra of Flame- 20
 - 10
 Stance. For 30..90 seconds, whenever you take fire damage, the damage is reduced by 26..50% and you gain 2 Energy. (Attrib: Inspiration Magic) |
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 Prophecies PvE only | Channeling Enchantment Spell. For 8..56 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. (Attrib: Inspiration Magic) |
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OwUTMwGDVSjYjgkoBsmoC4AwEA I gave all the build templates because im to lazy to type all that out. who ever is going to HA pm me Equipment for: Rangers Vampiric Hornbow of Fortitude (spike bow) Sundering Longbow of Fortitude (non-spike bow and distance bow) Ebon Hornbow of Fortitude (spike against warriors) * Sup rune of Marksmanship * Major rune of Expertise * Superior Rune of Vigor * Fill up with vitae runes * Survivor insignas Paragon Furious/Vampiric/Ebon spears of fortitude. * Minor rune of Command * Fill up with Survivors. Necromancer 40/40 restoration set, shield sets * Minor rune of Soul Reaping * Minor rune of Blood Magic * Fill up with vitae runes * Survivor insignas Monks RC * Template, PkZVIkEpnWZcEZYZTMF5IqDsEZYdNMFpJA <--equipment template (not including weapon sets) * Sword/Axe/Spear of Fortitude with "Brawn Over Brains" inscription, Shield with +30 Health (and varying defense mod) * Sword/Axe/Spear of Fortitude with "I Have the Power" inscription, same shield * Prot Wand with 20% HSR, +5e^50; Prot offhand with 20% HSR, +30 HP core * High Energy set: wand/offhand both +15/-1 energy. WoH * Full Runes of Vitae and Survivor Insignias with a Superior Vigor, Minor healing prayers, and Minor Divine Favor. * Template, PkZVIkEpnWZcEZYZTMF5IqDsEZYdNMFpJA <--equipment template (not including weapon sets) * 1st set: 40/40 Healing Set. * 2nd set: Low energy Set * 3rd set: Martial Weapon & Shield (shields modded for an assortment of different spikes). * 4th set: High Energy Set (+30 energy) Usage Ranger caller * Calling the spikes * Use Sloth Hunters Shot or Dual Shot followed by Punishing shot for spike. * Maintain Read The Wind. * Use Whirling Defense to survive. * Use Favorable Winds when possible.(make shure that the R/Me has used his/hers first) Ranger spikers * Use Sloth Hunters Shot or Dual Shot followed by Punishing shot for spike.(then follow up with the other skill you didnt use) * Maintain Read The Wind. * Interrupt hard rez or other harmful skills with Distracting shot. (R/Me only, but still try to interupt skills if possible with punishing shot) * Try putting up Favorable Winds when you got the time.(make shure the caller didnt put his/hers up first) * Use Ward Against Foes and Grasping Earth for snares. (R/E only) Paragon * Use Vicious Attack + go for the eyes on spikes. * Use song of concentration when your ghostly hero tries to capture altar or when you need to hardrez. * Use Make Haste on rangers when running. * Use anthem of envey as much as you can. Necro * Use Order of the Vampire before spikes. * Support the monks with healing. * Use Rend Enchantments on spikes * Use Rigor Mortis when the caller ask for it. Monks * You should be able to figure this out on your own |
|  | | Jeffers
Level 2 Member

Posts: 190 Registered: 2009-03-19
Age: 20 Location: New Jersey
 | Subject: Re: Jeffers HA build teams 2009-05-27, 12:40 am | |
| THE ALL ANTICIPATED Jeffers way   | |  | | | | 
 Nightfall PvE only | Vicious Attack- 8
 - 5
 Spear Attack. If this attack hits, you deal +5..20 damage. If you land a critical hit with this attack, target foe suffers from a Deep Wound for 5..15 seconds. (Attrib: Spear Mastery) |
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 Nightfall PvE only | Anthem of Envy- 1
 - 6
 Chant. For 10 seconds, the next attack Skill used by each ally within earshot deals +10..25 damage against foes with more than 50% Health. (Attrib: Command) |
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 Nightfall PvE only | "Go for the Eyes!"- 4
 - 4
 Shout. For 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 30..75% chance to critical. (Attrib: Command) |
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 Nightfall PvE only | "Make Haste!"- 10
 - 5
 Shout. For 5..20 seconds, target other ally moves 33% faster. This Skill ends if that ally successfully hits with an attack. (Attrib: Command) |
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 Factions PvE only | Dark Apostasy Elite Enchantment Spell. For 3..17 seconds, every time you successfully land a critical hit, you remove one Enchantment from your target. If you remove an Enchantment in this way, you lose 10..4 Energy or Dark Apostasy ends. (Attrib: Critical Strikes) |
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 Factions PvE only | Critical Eye- 30
 - 5
 Skill. For 10..35 seconds, you have an additional 3..15% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit. (Attrib: Critical Strikes) |
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 Eye of the North PvE only | Way of the Master Enchantment Spell. For 60 seconds, while holding a non-dagger weapon, you have an additional 3..33% chance to land a critical hit. (Attrib: Critical Strikes) |
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 Core PvE only | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
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 Factions PvE only | Glass Arrows Elite Preparation. For 10..35 seconds, your arrows strike for +5..20 damage if they hit and cause Bleeding for 10..20 seconds if they are Blocked. (Attrib: Expertise) |
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 Nightfall PvE only | Forked Arrow- 5
 - 10
 Bow Attack. Shoot two arrows simultaneously at target foe. If you are under the effects of an Enchantment or Hex, you shoot only one arrow. (Attrib: Marksmanship) |
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 Core PvE only | Savage Shot Bow Attack. If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +13..28 damage. (Attrib: Marksmanship) |
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 Nightfall PvE only | Keen Arrow- 6
 - 5
 Bow Attack. If this attack hits, you strike for +5..20 damage. If you land a critical hit, you deal an additional +5..35 damage. (Attrib: Marksmanship) |
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 Core PvE only | Distracting Shot Bow Attack. If Distracting Shot hits, it interrupts target foe's action but deals only 1..16 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. (Attrib: Expertise) |
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 Core PvE only | Lightning Reflexes- 30
 - 10
 Stance. For 5..11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster. (Attrib: Expertise) |
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 Core PvE only | Hex Breaker- 15
 - 5
 Stance. For 15..90 seconds, the next time you are the target of a Hex, that Hex fails and the caster takes 10..46 damage. (Attrib: Domination Magic) |
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 Core PvE only | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
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 Factions PvE only | Glass Arrows Elite Preparation. For 10..35 seconds, your arrows strike for +5..20 damage if they hit and cause Bleeding for 10..20 seconds if they are Blocked. (Attrib: Expertise) |
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 Nightfall PvE only | Forked Arrow- 5
 - 10
 Bow Attack. Shoot two arrows simultaneously at target foe. If you are under the effects of an Enchantment or Hex, you shoot only one arrow. (Attrib: Marksmanship) |
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 Core PvE only | Savage Shot Bow Attack. If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +13..28 damage. (Attrib: Marksmanship) |
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 Nightfall PvE only | Keen Arrow- 6
 - 5
 Bow Attack. If this attack hits, you strike for +5..20 damage. If you land a critical hit, you deal an additional +5..35 damage. (Attrib: Marksmanship) |
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 Core PvE only | Favorable Winds Nature Ritual. Create a level 1..10 Spirit. For non-Spirit creatures within its range, arrows move twice as fast and strike for +6 damage. This Spirit dies after 30..150 seconds. (Attrib: Marksmanship) |
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 Core PvE only | Lightning Reflexes- 30
 - 10
 Stance. For 5..11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster. (Attrib: Expertise) |
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 Core PvE only | Hex Breaker- 15
 - 5
 Stance. For 15..90 seconds, the next time you are the target of a Hex, that Hex fails and the caster takes 10..46 damage. (Attrib: Domination Magic) |
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 Core PvE only | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
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 Prophecies PvE only | Mind Shock Elite Spell. Target foe suffers 10..50 lightning damage. If you have more Energy than target foe, that foe suffers 10..50 additional lightning damage and is knocked down. This Spell has 25% armor penetration and causes Exhaustion. (Attrib: Air Magic) |
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 Nightfall PvE only | Lightning Bolt Spell. Send out a Lightning Bolt that strikes for 5..50 lightning damage if it hits. If Lightning Bolt strikes a moving foe, that foe is struck for 5..50 additional lightning damage. This spell has 25% armor penetration. (Attrib: Air Magic) |
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 Factions PvE only | Shock Arrow Spell. Send out a shocking arrow that flies swiftly toward target foe, striking for 5..45 lightning damage. Shock Arrow has 25% armor penetration. (Attrib: Air Magic) |
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 Core PvE only | Rigor Mortis Hex Spell. For 8..20 seconds, target foe cannot block. (Attrib: Curses) |
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 Core PvE only | Air Attunement Enchantment Spell. For 36..60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Air Magic. (Attrib: Air Magic) |
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 Prophecies PvE only | Grasping Earth Hex Spell. For 8..20 seconds, all nearby foes move 50% slower. (Attrib: Earth Magic) |
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 Core PvE only | Ward Against Foes Ward Spell. You create a Ward Against Foes at your current location. For 8..20 seconds, non-Spirit foes in this area move 50% slower. (Attrib: Earth Magic) |
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 Core PvE only | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
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 Nightfall PvE only | Savannah Heat Elite Spell. You create Savannah Heat at target foe's location. For 5 seconds, all nearby foes take 5..20 damage each second and an additional 5..20 damage for each second this Spell has been in effect. (Attrib: Fire Magic) |
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 Prophecies PvE only | Rodgort's Invocation Spell. Target foe and all nearby foes are struck for 15..120 fire damage and set on fire for 1..3 seconds. (Attrib: Fire Magic) |
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 Prophecies PvE only | Searing Heat Spell. Cause Searing Heat at target foe's location. For 5 seconds, foes near this location are struck for 10..40 fire damage each second. When Searing Heat ends, foes in the area of effect are set on fire for 3 seconds. (Attrib: Fire Magic) |
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 Factions PvE only | Teinai's Heat Spell. Create Teinai's Heat at target foe's location. For 5 seconds, foes near this location are struck for 10..40 fire damage each second. When Teinai's Heat ends, foes in the area of effect are set on fire for 3 seconds. (Attrib: Fire Magic) |
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 Core PvE only | Glyph of Lesser Energy Glyph. For the next 15 seconds, your next 2 Spells cost 10..18 less Energy to cast. (Attrib: Energy Storage) |
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 Nightfall PvE only | "Fall Back!"- 25
 - 15
 Shout. For 4..10 seconds, all allies within earshot gain 5..15 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack. (Attrib: Command) |
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 Core PvE only | Fire Attunement Enchantment Spell. For 36..60 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. (Attrib: Fire Magic) |
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 Core PvE only | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
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 Nightfall PvE only | Offering of Spirit Elite Spell. Sacrifice 17% maximum Health. Gain 8..17 Energy. If any Spirits are within earshot, you do not sacrifice Health. (Attrib: Channeling Magic) |
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 Factions PvE only | Channeled Strike Spell. Target foe is struck for 5..95 lightning damage. That foe is struck for an additional 5..35 lightning damage if you are holding an item. (Attrib: Channeling Magic) |
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 Factions PvE only | Resilient Weapon Weapon Spell. For 5..20 seconds, target ally has a Resilient Weapon. While suffering from a Hex or Condition, that ally gains +1..6 Health regeneration and +24 armor. (Attrib: Restoration Magic) |
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 Factions PvE only | Weapon of Warding Weapon Spell. For 3..8 seconds, target ally has a Weapon of Warding that grants target ally +2..4 Health regeneration and a 50% chance to block. (Attrib: Restoration Magic) |
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 Factions PvE only | Wielder's Boon Spell. Heal target ally for 15..60 points. If that ally is under the effects of a "Weapon Spell," Wielder's Boon heals for an additional 15..75 Health. (Attrib: Restoration Magic) |
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 Core PvE only | Convert Hexes Spell. Remove all Hexes from target other ally. For 8..20 seconds, that ally gains +10 armor for each Necromancer Hex that was removed. (Attrib: Protection Prayers) |
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 Factions PvE only | Life Binding Ritual. Create a level 1..10 Spirit. When this Spirit dies, all non-Spirit allies within its range are healed for 1..7 Health for each second this Spirit was alive. This Spirit dies after 20 seconds. (Attrib: Restoration Magic) |
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 Nightfall PvE only | Death Pact Signet- 8
 - 2
 Signet. Resurrect target party member with your current Health and Energy. The next time that ally dies within 120 seconds, so do you. |
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 Factions PvE only | Spirit Bond Enchantment Spell. For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 40..100 Health. (Attrib: Protection Prayers) |
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 Prophecies PvE only | Restore Condition Elite Spell. Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 10..70 Health. (Attrib: Protection Prayers) |
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 Core PvE only | Guardian Enchantment Spell. For 2..7 seconds, target ally has a 50% chance to block attacks. (Attrib: Protection Prayers) |
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 Nightfall PvE only | Shield of Absorption Enchantment Spell. For 3..7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. (Attrib: Protection Prayers) |
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 Eye of the North PvE only | Aura of Stability Enchantment Spell. For 5..20 seconds, target other ally cannot be knocked down. (Attrib: Protection Prayers) |
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 Core PvE only | Holy Veil Enchantment Spell. While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. |
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 Core PvE only | Power Drain Spell. If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 1..31 Energy. (Attrib: Inspiration Magic) |
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 Prophecies PvE only | Channeling Enchantment Spell. For 8..56 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. (Attrib: Inspiration Magic) |
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 Core PvE only | Infuse Health- ¼
 - 10
 Spell. Lose half your current Health. Target other ally is healed for 100..136% of the amount you lost. (Attrib: Healing Prayers) |
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 Eye of the North PvE only | Patient Spirit Enchantment Spell. For 3 seconds, target ally is Enchanted with Patient Spirit. When this Enchantment ends, that ally is healed for 15..80 Health. (Attrib: Healing Prayers) |
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 Core PvE only | Word of Healing Elite Spell. Heal target other ally for 15..100 Health. Heal for an additional 15..100 Health if that ally is below 50% Health. (Attrib: Healing Prayers) |
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 Prophecies PvE only | Dwayna's Kiss Spell. Heal target other ally for 15..60 Health and an additional 10..35 Health for each Enchantment or Hex on that ally. (Attrib: Healing Prayers) |
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 Eye of the North PvE only | Cure Hex Spell. Remove one Hex from target ally. If a Hex was removed, that ally is healed for 30..120 Health. (Attrib: Healing Prayers) |
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 Eye of the North PvE only | Spotless Mind Enchantment Spell. For 1..15 seconds, target other ally loses a Hex every 5 seconds. (Attrib: Healing Prayers) |
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 Core PvE only | Power Drain Spell. If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 1..31 Energy. (Attrib: Inspiration Magic) |
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 Prophecies PvE only | Channeling Enchantment Spell. For 8..56 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. (Attrib: Inspiration Magic) |
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