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 Jeffers HA build teams

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Jeffers
Level 2 Member
Level 2 Member



Posts: 190
Registered: 2009-03-19

Age: 20
Location: New Jersey


PostSubject: Jeffers HA build teams   2009-03-19, 9:31 pm

This build invloves alot of teamwork and spike calling.
1 R/Rt punishing shot caller
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2 R/E punishing shot spiker/wards
OgYTksLnXqCMzgxQ4A2IWoVQAA

1 R/Me punishing shot spiker
OgUTMmLnZqCMzgxoHA2A74xQAA

1 P/W command paragon
OQGjUumLKOBZLc6+CfjxKfY5N

1 N/Rt order of the vampire support
OAhjQkGZIPUiGh0MRkxGmjzLG

1 Mo/Me RC monk
OwUTMsHDXamQLiiQg4uqm4B0EA

1 Mo/ME WoH infuse monk
OwUTMwGDVSjYjgkoBsmoC4AwEA

I gave all the build templates because im to lazy to type all that out.
who ever is going to HA pm me
Equipment for:

Rangers
Vampiric Hornbow of Fortitude (spike bow)
Sundering Longbow of Fortitude (non-spike bow and distance bow)
Ebon Hornbow of Fortitude (spike against warriors)
* Sup rune of Marksmanship
* Major rune of Expertise
* Superior Rune of Vigor
* Fill up with vitae runes
* Survivor insignas

Paragon
Furious/Vampiric/Ebon spears of fortitude.
* Minor rune of Command
* Fill up with Survivors.

Necromancer

40/40 restoration set, shield sets
* Minor rune of Soul Reaping
* Minor rune of Blood Magic
* Fill up with vitae runes
* Survivor insignas

Monks

RC

* Template, PkZVIkEpnWZcEZYZTMF5IqDsEZYdNMFpJA <--equipment template (not including weapon sets)
* Sword/Axe/Spear of Fortitude with "Brawn Over Brains" inscription, Shield with +30 Health (and varying defense mod)
* Sword/Axe/Spear of Fortitude with "I Have the Power" inscription, same shield
* Prot Wand with 20% HSR, +5e^50; Prot offhand with 20% HSR, +30 HP core
* High Energy set: wand/offhand both +15/-1 energy.

WoH

* Full Runes of Vitae and Survivor Insignias with a Superior Vigor, Minor healing prayers, and Minor Divine Favor.
* Template, PkZVIkEpnWZcEZYZTMF5IqDsEZYdNMFpJA <--equipment template (not including weapon sets)
* 1st set: 40/40 Healing Set.
* 2nd set: Low energy Set
* 3rd set: Martial Weapon & Shield (shields modded for an assortment of different spikes).
* 4th set: High Energy Set (+30 energy)

Usage

Ranger caller
* Calling the spikes
* Use Sloth Hunters Shot or Dual Shot followed by Punishing shot for spike.
* Maintain Read The Wind.
* Use Whirling Defense to survive.
* Use Favorable Winds when possible.(make shure that the R/Me has used his/hers first)

Ranger spikers
* Use Sloth Hunters Shot or Dual Shot followed by Punishing shot for spike.(then follow up with the other skill you didnt use)
* Maintain Read The Wind.
* Interrupt hard rez or other harmful skills with Distracting shot. (R/Me only, but still try to interupt skills if possible with punishing shot)
* Try putting up Favorable Winds when you got the time.(make shure the caller didnt put his/hers up first)
* Use Ward Against Foes and Grasping Earth for snares. (R/E only)

Paragon
* Use Vicious Attack + go for the eyes on spikes.
* Use song of concentration when your ghostly hero tries to capture altar or when you need to hardrez.
* Use Make Haste on rangers when running.
* Use anthem of envey as much as you can.

Necro
* Use Order of the Vampire before spikes.
* Support the monks with healing.
* Use Rend Enchantments on spikes
* Use Rigor Mortis when the caller ask for it.

Monks
* You should be able to figure this out on your own
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Jeffers
Level 2 Member
Level 2 Member



Posts: 190
Registered: 2009-03-19

Age: 20
Location: New Jersey


PostSubject: Re: Jeffers HA build teams   2009-05-27, 12:40 am

THE ALL ANTICIPATED Jeffers way
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