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| | Underworld [Dhuum Version] -- Milligramsway | |
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Shadow Sin Mg
Level 4 Member

Posts: 677 Registered: 2009-10-20
Age: 20 Location: New York
 | Subject: Underworld [Dhuum Version] -- Milligramsway 2009-11-29, 5:00 am | |
| ok so lets get this shit on the fourms so we dont have people coming to do Underworld with just any build LOL. Milligramsway!This write-up is extremely messy and unorganized. It may not even make sense anyone that can edit it feel free as long as you dont fuck up the actual usage. I will have a video of the perma and hopefully the main team from the view points of the ER soon.   | |  | | | | 
 Nightfall PvE only | Deadly Paradox- 10
 - 5
 Stance. All of your attack Skills are disabled for 10 seconds. For 5..15 seconds, your Assassin Skills activate and recharge 50% faster. (Attrib: Deadly Arts) |
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 Factions PvE only | Shadow Form Elite Enchantment Spell. For 5..20 seconds, all hostile Spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5..50 Health. (Attrib: Shadow Arts) |
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 Core PvE only | Glyph of Lesser Energy Glyph. For the next 15 seconds, your next 2 Spells cost 10..18 less Energy to cast. (Attrib: Energy Storage) |
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 Eye of the North PvE only | Ebon Battle Standard of Honor Ward Spell. You plant an Ebon Battle Standard of Honor at your current location. For 10..20 seconds, non-Spirit allies in this area strike for +5..15 damage and an additional +5..10 vs. Charr. (Attrib: Ebon Vanguard rank) |
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 Factions PvE only | Sliver Armor Enchantment Spell. For 5..11 seconds, you have 25..50% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 5..35 earth damage. (Attrib: Earth Magic) |
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 Eye of the North PvE only | "By Ural's Hammer!"- 30
 - 5
 Shout. For each ally within earshot who is under 50% Health, you have 5..10 seconds of +2 Health regeneration and do 25% more damage. (Attrib: Deldrimor rank) |
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 Factions PvE only | Shadow Refuge Enchantment Spell. For 6 seconds, you gain 5..10 Health regeneration. When Shadow Refuge ends, you gain 20..80 Health if you are attacking. (Attrib: Shadow Arts) |
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 Factions PvE only | Death's Charge Spell. Shadow Step to target foe. If that foe has more Health than you, you are healed for 65..200. (Attrib: Shadow Arts) |
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note: This sin has to have a vast knowledge of the underworld before the changes and after. Usage: pull the first skeleton down to the group and let the main team kill the skele. Take Clear the chamber quest from the lost soul. deaths charge up to the enemies grab all the graspings and aatxe's like you would in UWSC and pull them in the hole next to the stairs. This is where you break off from the main team. Head to wastes, clear the ice king spawn then pop the reaper. pop a cupcake and run to plains through the mountains. once you get to plains kill the banished dream rider that spawns the 3 mindblades then head to the right banished dream rider that you dont kill. Watch the mindblades that popped from the dream rider wait till the start walking around plains. Aggro them but dont group them in with the other mindblades. YOU DONT KILL THE POPPED MINDBLADES. Kill the banished dream riders that dont pop mindblades and the 3 mindblades that spawn when you reach plains. if you still have cupcakes effect or anyother speed boost besides the essence you have to walk backwards to pull them. Map to "glitching plains" here Start at the green dot. end at the blue dot. once you are back to the reaper spawn, kill the terrorwebs and if you did everything they should only be left. plains is now popped. Next, you must make aggro for your side of 4h. This is where you make aggro Kill the banished dream rider, kill the 3 spawn, the 6 spawn. Once you have the aggro leave plains head in to mnts WITH OUT AGGROING the glitched mindblades. If you aggro them at all they will go back to the reaper and gank it. with a red rock candy now. go and pop mnts like you would in uwsc before changes. Go from mnts to pools WITH OUT AGGROING the glitched mindblades. If you aggro them at all they will go back to the reaper and gank it. Complete like normal. (because while doing quest. best way to do it is precast shadow form in the SAFE SPOT Target queen make a straight dash and DEATHS Charge in. Sliver down the queen. Hopefully by now the main team is done. Now you tele to plains do 4h you on pools side. Them on pits side. Sliver down one Dhuum rider can do to if you pull correctly. Then wait for the skeletons to spawn. stand near first skeleon and use sliver armor and BuH. Deaths charge to second skeleton use EBSoH and kill it. NOTE(try not to get skeletons mixed up with the rest of the mob of terrorwebs and mindblades or it will be really hard to kill it and you might die.) once quest is complete head to mnts and do quest while main team pops pits. After pits is popped tele to pits from mnts when the main team is ready. Stand here for Pits quest when quest is taken pull the terrorwebs away from where they spawned, and wait for the skeletons. KILL THE SKELES FIRST. (if to many skeles spawn you will die alert you team on vent that you need help immediately.) once quest is done and all terrorwebs have been killed. Tele to wastes and do quest. Stand HERE FOR SERVANTS OF GRENTH Catch any terrorwebs and skeletons that spawn. put down EBSoH for warriors to do dmg. (if the team is party wiped it is your job to stay alive and finish quest this is almost impossible if there is more then two skeletons alive mixed in with the terrorwebs.) once quest is complete stand up change your pissed stained pants for successfully completely wastes and go kill dhuum. MAIN TEAM Team composition   | |  | | | | 
 Prophecies PvE only | Warrior's Endurance- 30
 - 5
 Elite Stance. For 5..35 seconds, you gain 3 Energy each time you hit with a melee attack. Warrior's Endurance cannot raise your Energy above 10..25. (Attrib: Strength) |
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 Nightfall PvE only | Mystic Sweep Melee Attack. If this attack hits, you deal +5..10 damage for each Enchantment on you (maximum 30 bonus damage). (Attrib: Scythe Mastery) |
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 Nightfall PvE only | Eremite's Attack Melee Attack. If this attack hits, you deal +5..10 damage for each adjacent foe (maximum 30 bonus damage). (Attrib: Scythe Mastery) |
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 Nightfall PvE only | Victorious Sweep- 4
 - 5
 Melee Attack. If this attack hits, you deal +1..31 damage. If the target foe has less Health than you, you gain 30..80 Health. (Attrib: Scythe Mastery) |
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 Factions PvE only | Aura of Holy Might (Kurzick) Enchantment Spell. All nearby foes take 30..50 holy damage. For 20 seconds, you deal 20..32% more damage with your scythe. When this Enchantment ends, all nearby foes take 30..50 holy damage. (Attrib: Kurzick rank) |
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 Eye of the North PvE only | "I Am Unstoppable!"- 30
 - 5
 Shout. For 12..20 seconds, you have +24 armor and cannot be knocked down or Crippled. (Attrib: Norn rank) |
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 Core PvE only | "For Great Justice!"- 45
 - 5
 Shout. For 20 seconds, whenever you gain adrenaline, you gain 100% more. |
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 Factions PvE only | "Save Yourselves!" (Kurzick)- 8
 Shout. For 3..6 seconds, all other party members gain 100 armor. (Attrib: Kurzick rank) |
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 Prophecies PvE only | Warrior's Endurance- 30
 - 5
 Elite Stance. For 5..35 seconds, you gain 3 Energy each time you hit with a melee attack. Warrior's Endurance cannot raise your Energy above 10..25. (Attrib: Strength) |
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 Nightfall PvE only | Mystic Sweep Melee Attack. If this attack hits, you deal +5..10 damage for each Enchantment on you (maximum 30 bonus damage). (Attrib: Scythe Mastery) |
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 Nightfall PvE only | Eremite's Attack Melee Attack. If this attack hits, you deal +5..10 damage for each adjacent foe (maximum 30 bonus damage). (Attrib: Scythe Mastery) |
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 Nightfall PvE only | Victorious Sweep- 4
 - 5
 Melee Attack. If this attack hits, you deal +1..31 damage. If the target foe has less Health than you, you gain 30..80 Health. (Attrib: Scythe Mastery) |
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 Factions PvE only | Aura of Holy Might (Kurzick) Enchantment Spell. All nearby foes take 30..50 holy damage. For 20 seconds, you deal 20..32% more damage with your scythe. When this Enchantment ends, all nearby foes take 30..50 holy damage. (Attrib: Kurzick rank) |
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 Eye of the North PvE only | "I Am Unstoppable!"- 30
 - 5
 Shout. For 12..20 seconds, you have +24 armor and cannot be knocked down or Crippled. (Attrib: Norn rank) |
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 Core PvE only | "For Great Justice!"- 45
 - 5
 Shout. For 20 seconds, whenever you gain adrenaline, you gain 100% more. |
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 Factions PvE only | "Save Yourselves!" (Kurzick)- 8
 Shout. For 3..6 seconds, all other party members gain 100 armor. (Attrib: Kurzick rank) |
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 Core PvE only | Suffering Hex Spell. For 6..30 seconds, target foe and all nearby foes suffer -2 Health degeneration. (Attrib: Curses) |
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 Core PvE only | Arcane Echo Enchantment Spell. If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill. |
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 Prophecies PvE only | Feast of Corruption Elite Spell. Target foe and all adjacent foes are struck for 16..80 shadow damage. You steal up to 8..40 Health from each struck foe who is suffering from a Hex. (Attrib: Curses) |
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 Core PvE only | Weaken Armor Hex Spell. For 10..40 seconds, target foe has an armor penalty of -20 against physical damage. (Attrib: Curses) |
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 Core PvE only | Barbs Hex Spell. For 30 seconds, target foe takes 1..15 more damage when hit by physical damage. (Attrib: Curses) |
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 Factions PvE only | Signet of Corruption (Kurzick)- 20
 - 1
 Signet. Target foe and all nearby foes take 15..30 damage. For each affected foe suffering from a Condition or Hex, you gain 2 Energy (maximum 12..20 Energy). (Attrib: Kurzick rank) |
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 Eye of the North PvE only | Technobabble Spell. Target foe and all adjacent foes are struck for 30..40 damage. If target foe is not a boss, that foe and all adjacent foes are Dazed for 2..6 seconds. (Attrib: Asura rank) |
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 Eye of the North PvE only | Air of Superiority- 20
 - 5
 Skill. For 10..30 seconds you gain a random Asura benefit every time you earn experience from killing an enemy. (Attrib: Asura rank) |
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 Factions PvE only | Signet of Spirits- 20
 - 1
 Elite Signet. You gain 3..12 Energy if you are within earshot of a Spirit. (Attrib: Channeling Magic) |
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 Nightfall PvE only | Vampirism Binding Ritual. Create a level 1..10 Spirit that dies after 30..150 seconds. Attacks by this Spirit steal up to 10..20 Health, and you are healed for 10..20 Health. (Attrib: Sunspear rank) |
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 Factions PvE only | Bloodsong Binding Ritual. Create a level 1..8 Spirit who dies after 30..150 seconds. Attacks by that Spirit steal up to 5..25 Health. (Attrib: Channeling Magic) |
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 Factions PvE only | Earthbind Binding Ritual. Create a level 1..10 Spirit. All non-Spirit foes knocked down within its range are knocked down for at least 3 seconds. Whenever this happens, this Spirit loses 50..25 Health. This Spirit dies after 15..45 seconds. (Attrib: Communing) |
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 Factions PvE only | Splinter Weapon Weapon Spell. For 20 seconds, target ally has a Splinter Weapon. Target ally's next 1..5 attacks deal 5..50 damage to all adjacent foes. (Attrib: Channeling Magic) |
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 Factions PvE only | Summon Spirits (Kurzick) Spell. All Spirits you control shadow step to your location, and gain 40..100 Health. (Attrib: Kurzick rank) |
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 Prophecies PvE only | Edge of Extinction Nature Ritual. Create a level 1..10 Spirit. If a non-Spirit creature within range dies, Edge of Extinction deals 14..50 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 30..150 seconds. (Attrib: Beast Mastery) |
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 Prophecies PvE only | Symbiosis Nature Ritual. Create a level 1..10 Spirit. For each Enchantment on a non-Spirit creature within range, that creature has +27..150 maximum Health. This Spirit dies after 30..150 seconds. (Attrib: Beast Mastery) |
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 Nightfall PvE only | Anthem of Flame Chant. For 10 seconds, the next attack Skill used by each party member within earshot also causes Burning for 1..3 seconds. (Attrib: Leadership) |
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 Factions PvE only | Spear of Fury (Kurzick) Spear Attack. Deals +20..40 damage. If this attack hits a foe suffering from a Condition, you gain 2..4 strikes of adrenaline. (Attrib: Kurzick rank) |
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 Nightfall PvE only | "There's Nothing to Fear!"- 20
 - 15
 Shout. For 4 seconds and 1 second for every 2 ranks in Leadership, all party members within earshot take 15..35% less damage. Affected party members are healed for 20..60 Health when this Shout ends. (Attrib: Sunspear rank) |
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 Core PvE only | "For Great Justice!"- 45
 - 5
 Shout. For 20 seconds, whenever you gain adrenaline, you gain 100% more. |
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 Eye of the North PvE only | Ebon Battle Standard of Honor Ward Spell. You plant an Ebon Battle Standard of Honor at your current location. For 10..20 seconds, non-Spirit allies in this area strike for +5..15 damage and an additional +5..10 vs. Charr. (Attrib: Ebon Vanguard rank) |
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 Nightfall PvE only | Focused Anger- 60
 - 10
 Elite Skill. For 45 seconds, you gain 0..150% more adrenaline. (Attrib: Leadership) |
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 Nightfall PvE only | Aggressive Refrain Echo. For 5..25 seconds, you attack 25% faster but have Cracked Armor for 20 seconds. This Echo is reapplied every time a Chant or Shout ends on you. (Attrib: Leadership) |
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 Factions PvE only | "Save Yourselves!" (Kurzick)- 8
 Shout. For 3..6 seconds, all other party members gain 100 armor. (Attrib: Kurzick rank) |
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 Prophecies PvE only | Dwayna's Kiss Spell. Heal target other ally for 15..60 Health and an additional 10..35 Health for each Enchantment or Hex on that ally. (Attrib: Healing Prayers) |
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 Eye of the North PvE only | Patient Spirit Enchantment Spell. For 3 seconds, target ally is Enchanted with Patient Spirit. When this Enchantment ends, that ally is healed for 15..80 Health. (Attrib: Healing Prayers) |
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 Eye of the North PvE only | Healing Ribbon Spell. Target other ally is healed for 20..110 Health. Up to 2 additional allies near target ally are healed for 10..100 Health. (Attrib: Healing Prayers) |
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 Factions PvE only | Signet of Rejuvenation- 8
 - 1
 Signet. Heal target ally for 15..75. If target ally is casting a spell or attacking, that ally is healed for an additional 15..75 Health. (Attrib: Healing Prayers) |
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 Eye of the North PvE only | Spotless Mind Enchantment Spell. For 1..15 seconds, target other ally loses a Hex every 5 seconds. (Attrib: Healing Prayers) |
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 Factions PvE only | Selfless Spirit (Kurzick) Enchantment Spell. For 10..20 seconds, spells you cast that target an ally cost 5 less energy. This enchantment ends if you cast a spell on yourself. (Attrib: Kurzick rank) |
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 Core PvE only | Glyph of Lesser Energy Glyph. For the next 15 seconds, your next 2 Spells cost 10..18 less Energy to cast. (Attrib: Energy Storage) |
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 Prophecies PvE only | Unyielding Aura Elite Enchantment Spell. Bring target dead party member back to life at full Health and full Energy. If you stop maintaining this Enchantment or if this Enchantment is removed, that party member dies and leaves an exploited corpse. Deaths while enchanted with Unyielding Aura does not incur a death penalty. (50% failure chance with Divine Favor 4 or less.) (Attrib: Divine Favor) |
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 Core PvE only | Infuse Health- ¼
 - 10
 Spell. Lose half your current Health. Target other ally is healed for 100..136% of the amount you lost. (Attrib: Healing Prayers) |
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 Prophecies PvE only | Ether Renewal Elite Enchantment Spell. For 7 seconds, each time you cast a Spell, you gain 1..3 Energy and 5..20 Health for each Enchantment on you. (Attrib: Energy Storage) |
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 Eye of the North PvE only | Mindbender Enchantment Spell. For 6..16 seconds, you move 20..33% faster and your Spells take half as long to cast. (Attrib: Asura rank) |
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 Core PvE only | Aura of Restoration Enchantment Spell. For 60 seconds, you are healed for 152..400% of the Energy cost each time you cast a Spell. (Attrib: Energy Storage) |
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 Eye of the North PvE only | Great Dwarf Weapon Weapon Spell. For 20 seconds, target other ally's weapon strikes for +10..20 damage and has a 20..40% chance to cause knock down. (Attrib: Deldrimor rank) |
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 Factions PvE only | Spirit Bond Enchantment Spell. For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 40..100 Health. (Attrib: Protection Prayers) |
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 Prophecies PvE only | Life Attunement Enchantment Spell. While you maintain this Enchantment, target ally deals 30% less damage in combat, but gains 14..50% more Health when healed. (Attrib: Protection Prayers) |
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 Prophecies PvE only | Protective Bond Enchantment Spell. While you maintain this Enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or Spell. When Protective Bond prevents damage, you lose 6..3 Energy or the Spell ends. (Attrib: Protection Prayers) |
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The imbagon can be taken and almost anything else can be added. also the spirits spammer does not have to be a Rt/r it can be a R/Rt with the following build.   | |  | | | | 
 Factions PvE only | Signet of Spirits- 20
 - 1
 Elite Signet. You gain 3..12 Energy if you are within earshot of a Spirit. (Attrib: Channeling Magic) |
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 Nightfall PvE only | Vampirism Binding Ritual. Create a level 1..10 Spirit that dies after 30..150 seconds. Attacks by this Spirit steal up to 10..20 Health, and you are healed for 10..20 Health. (Attrib: Sunspear rank) |
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 Factions PvE only | Bloodsong Binding Ritual. Create a level 1..8 Spirit who dies after 30..150 seconds. Attacks by that Spirit steal up to 5..25 Health. (Attrib: Channeling Magic) |
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 Factions PvE only | Earthbind Binding Ritual. Create a level 1..10 Spirit. All non-Spirit foes knocked down within its range are knocked down for at least 3 seconds. Whenever this happens, this Spirit loses 50..25 Health. This Spirit dies after 15..45 seconds. (Attrib: Communing) |
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 Factions PvE only | Splinter Weapon Weapon Spell. For 20 seconds, target ally has a Splinter Weapon. Target ally's next 1..5 attacks deal 5..50 damage to all adjacent foes. (Attrib: Channeling Magic) |
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 Factions PvE only | Summon Spirits (Kurzick) Spell. All Spirits you control shadow step to your location, and gain 40..100 Health. (Attrib: Kurzick rank) |
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 Prophecies PvE only | Edge of Extinction Nature Ritual. Create a level 1..10 Spirit. If a non-Spirit creature within range dies, Edge of Extinction deals 14..50 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 30..150 seconds. (Attrib: Beast Mastery) |
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 Prophecies PvE only | Symbiosis Nature Ritual. Create a level 1..10 Spirit. For each Enchantment on a non-Spirit creature within range, that creature has +27..150 maximum Health. This Spirit dies after 30..150 seconds. (Attrib: Beast Mastery) |
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The spirit spammer can also in dire cases be any/rit with this build   | |  | | | | 
 Factions PvE only | Signet of Spirits- 20
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 Elite Signet. You gain 3..12 Energy if you are within earshot of a Spirit. (Attrib: Channeling Magic) |
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 Nightfall PvE only | Vampirism Binding Ritual. Create a level 1..10 Spirit that dies after 30..150 seconds. Attacks by this Spirit steal up to 10..20 Health, and you are healed for 10..20 Health. (Attrib: Sunspear rank) |
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 Factions PvE only | Bloodsong Binding Ritual. Create a level 1..8 Spirit who dies after 30..150 seconds. Attacks by that Spirit steal up to 5..25 Health. (Attrib: Channeling Magic) |
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 Factions PvE only | Earthbind Binding Ritual. Create a level 1..10 Spirit. All non-Spirit foes knocked down within its range are knocked down for at least 3 seconds. Whenever this happens, this Spirit loses 50..25 Health. This Spirit dies after 15..45 seconds. (Attrib: Communing) |
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 Factions PvE only | Splinter Weapon Weapon Spell. For 20 seconds, target ally has a Splinter Weapon. Target ally's next 1..5 attacks deal 5..50 damage to all adjacent foes. (Attrib: Channeling Magic) |
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 Eye of the North PvE only | Technobabble Spell. Target foe and all adjacent foes are struck for 30..40 damage. If target foe is not a boss, that foe and all adjacent foes are Dazed for 2..6 seconds. (Attrib: Asura rank) |
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 Factions PvE only | Armor of Unfeeling Enchantment Spell. For 10..35 seconds, you have 10 base damage reduction while casting Binding Rituals. (Attrib: Communing) |
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 Factions PvE only | Summon Spirits (Kurzick) Spell. All Spirits you control shadow step to your location, and gain 40..100 Health. (Attrib: Kurzick rank) |
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Main Team tactics: After spiking the group the perma balls. procced to the labyrinth and finish clear the chamber(popping the reaper) Take Restore Grenths monuments from ther reaper, then procceed to vale killing the mindblade pops on the way. pop the graspings around vale and then pop the reaper of the forgotten vale. Get in position for Wraithful spirits, and make the spirit spammer take quest. Do the quest like normal. WALK to the labyrith and get rdy for escort of souls. once again rit takes quest. Kill the 3 groups that spawn from the quest. Once completed everyone heads back to lab, except for the UA and 1 warrior. main team takes Unwanted Guest, warrior and UA gank the keeper of souls, closest to the forgotten vale. once killed they head to the main team defending the reaper of the lab. Do unwanted guests taking your time pulling enemies as needed trying not to party wipe....BE GOOD. once those quest are done wait for your perma to be able to be done with his job. Tele plains clear pits side of 4h, free from all skeletons get in position and make spirit spammer take quest after setting up their spirits. Kill the dhuum riders, terrorwebs, skeletons. once your side is done. Head to pits and clear everything. popping reaper last. Stand HERE for quest place spirits up a little farther spammer goes takes quest when everyone is ready. once everything is killed, go help the perma with his aggro problem  . Once all spawns are killed tele to wastes. Spirt spammers lays spirt at ice king spawn and runs down and takes quest from the reaper of the ice wastes, then runs back to the ice kings area and defends it from any terrorwebs and skeletons that slips thru. MAIN TEAM MUST KILL SKELETONS FIRST BECAUSE EVEN IF THEY PARTY WIPE THE PERMA CAN FINISH WITH ONLY TERRORWEBS ALIVE. once quest is complete stand up change your pissed stained pants for successfully completely wastes and go kill dhuum. DHUUM: Perma and UA dies. They spam dhuums rest, Heal and remove Dp from people. Once dhuums Rest part is full and reapers are using the attack skill, full out rape dhuum, Necro maintains barbs on dhuum. all use spears except for warriors. ER maintains GDW on everyone they can. Spammer perma earthbind and other spirts. GG Get chest enjoy 
Last edited by Shadow Sin Mg on 2009-11-29, 3:50 pm; edited 8 times in total (Reason for editing : CAUSE I FELT LIKE IT!) |
|  | | Kirabi Wutang
Level 2 Member

Posts: 242 Registered: 2009-10-22
Age: 21 Location: NW Indiana
 | Subject: Re: Underworld [Dhuum Version] -- Milligramsway 2009-11-29, 5:11 am | |
| I think it's important to note that the NECRO could also be changed to another support class as well. Something like a VoR MESMER, or another RIT, or most anything. It's the spot that can get filled by someone who wants to come and isn't stupid. EDIT: Ok FINE!!! The NECRO is Quite HANDY, Barbs helps A LOT. BUT STILL, it IS possible to bring something else IF nor NECRO can be found. I ALSO feel like noting that AoE Really IS NOT the best way to go. Scattering in HM is rampant after things get knocked on their ass ONCE. So if someone wants to bring an ELE make it a snarer or something useful. If I think of anything later I'll pop it in here too!  ALSO: if you're an ELE bring Mantra of Resolve. Mindblades interrupt, we know that, now STOP THEM from doing it! ALSO: sure you can bring an HB instead of the INFUSE Ele, just know that your chances of FAILURE increase 73.5%!!!! |
|  | | Scott Ware
Level 6 Member

Posts: 1262 Registered: 2009-07-10
Location: Deep in the Heart of Tx!
 | Subject: Re: Underworld [Dhuum Version] -- Milligramsway 2009-11-29, 10:27 am | |
| | Kirabi Wutang wrote: | I think it's important to note that the NECRO could also be changed to another support class as well.
Something like a VoR MESMER, or another RIT, or most anything. It's the spot that can get filled by someone who wants to come and isn't stupid. EDIT: Ok FINE!!! The NECRO is Quite HANDY, Barbs helps A LOT. BUT STILL, it IS possible to bring something else IF nor NECRO can be found.
I ALSO feel like noting that AoE Really IS NOT the best way to go. Scattering in HM is rampant after things get knocked on their ass ONCE. So if someone wants to bring an ELE make it a snarer or something useful.
If I think of anything later I'll pop it in here too! 
ALSO: if you're an ELE bring Mantra of Resolve. Mindblades interrupt, we know that, now STOP THEM from doing it!
ALSO: sure you can bring an HB instead of the INFUSE Ele, just know that your chances of FAILURE increase 73.5%!!!! |
The VoR Mesmer is kind of difficult. Since most of the Aatxe and Darknesses don't use skills, just heavy attacks, VoR is quite limited against them. This is coming from first hand usage. I think the VoR should be pretty much removed since FoC necros are so powerful with spikes. Also, if there are room for two, you can get 6 copies of FoC by using Arcane Mimicry.
The build is quite effective, if the team doesn't over extend, or pull crazy agro. One thing I noticed in our runs last night is that we really need an effective strategy for each area that is explained by the group leader. For example: when we went to plains, a Dream Rider was killed and it sounds like it should not have been. Although that was never mentioned in vent. As with everything, communication is crucial. Especially while we're learning this new way. |
|  | | Killian
Level 2 Member

Posts: 159 Registered: 2009-11-21
 | Subject: Re: Underworld [Dhuum Version] -- Milligramsway 2009-11-29, 12:25 pm | |
| I may have missed something, but I thought "Great Dwarf Weapon" needed to be in the build with "Earthbind"? |
|  | | Shadow Sin Mg
Level 4 Member

Posts: 677 Registered: 2009-10-20
Age: 20 Location: New York
 | Subject: Re: Underworld [Dhuum Version] -- Milligramsway 2009-11-29, 3:49 pm | |
| | Killian wrote: | | I may have missed something, but I thought "Great Dwarf Weapon" needed to be in the build with "Earthbind"? |
Gotta fix that the actual build has an Ether rewnewal infuser must have double copied the UA fixing it now. |
|  | | Shadow Sin Mg
Level 4 Member

Posts: 677 Registered: 2009-10-20
Age: 20 Location: New York
 | Subject: Re: Underworld [Dhuum Version] -- Milligramsway 2009-11-29, 3:53 pm | |
| | Scott Ware wrote: | | Kirabi Wutang wrote: | I think it's important to note that the NECRO could also be changed to another support class as well.
Something like a VoR MESMER, or another RIT, or most anything. It's the spot that can get filled by someone who wants to come and isn't stupid. EDIT: Ok FINE!!! The NECRO is Quite HANDY, Barbs helps A LOT. BUT STILL, it IS possible to bring something else IF nor NECRO can be found.
I ALSO feel like noting that AoE Really IS NOT the best way to go. Scattering in HM is rampant after things get knocked on their ass ONCE. So if someone wants to bring an ELE make it a snarer or something useful.
If I think of anything later I'll pop it in here too! 
ALSO: if you're an ELE bring Mantra of Resolve. Mindblades interrupt, we know that, now STOP THEM from doing it!
ALSO: sure you can bring an HB instead of the INFUSE Ele, just know that your chances of FAILURE increase 73.5%!!!! |
The VoR Mesmer is kind of difficult. Since most of the Aatxe and Darknesses don't use skills, just heavy attacks, VoR is quite limited against them. This is coming from first hand usage. I think the VoR should be pretty much removed since FoC necros are so powerful with spikes. Also, if there are room for two, you can get 6 copies of FoC by using Arcane Mimicry.
The build is quite effective, if the team doesn't over extend, or pull crazy agro. One thing I noticed in our runs last night is that we really need an effective strategy for each area that is explained by the group leader. For example: when we went to plains, a Dream Rider was killed and it sounds like it should not have been. Although that was never mentioned in vent. As with everything, communication is crucial. Especially while we're learning this new way. |
When doing this some knowledge of the underworld is to be expected. If not people should say they do not know jack shit about the underworld. for example if you kill those banished dream riders in the corner then, they spawn on the Reaper of the chaos plains. |
|  | | Giant Weirdness
Level 1 Member

Posts: 71 Registered: 2009-10-26
 | Subject: Re: Underworld [Dhuum Version] -- Milligramsway 2009-11-29, 4:36 pm | |
| tried and tested. No need for signet of corruption gmike |
|  | | Lakers1234
Level 1 Member

Posts: 56 Registered: 2009-11-29
 | Subject: Re: Underworld [Dhuum Version] -- Milligramsway 2009-11-29, 6:56 pm | |
| It seems that 3 SY's might be a bit over kill and you can just settle for 2 or something. You can never have enough of it though to be honest.
Oh and maybe you could replace FoC with a better elite or something, it's not really that good but I can't think of any necro elites to put in place of it. |
|  | | Shadow Sin Mg
Level 4 Member

Posts: 677 Registered: 2009-10-20
Age: 20 Location: New York
 | Subject: Re: Underworld [Dhuum Version] -- Milligramsway 2009-11-29, 7:11 pm | |
| | Link wrote: | It seems that 3 SY's might be a bit over kill and you can just settle for 2 or something. You can never have enough of it though to be honest.
Oh and maybe you could replace FoC with a better elite or something, it's not really that good but I can't think of any necro elites to put in place of it. |
Thats why we said you can take out the imbagon for almost anything else, last night we a splinter barrage ranger with the ranger sprits from the spirit spammer bar and we had a a/rt do the spirit spam and it worked fine.
As far as the necro FoC is the best we have found so far. We have tried SS and it isnt to effective due to the fact that it scatters.\
Any suggestions are helpful and will be taken in to consideration.
NOTE im changing the imbagon build now. |
|  | | TideSwayer
Administrator

Posts: 3613 Registered: 2009-03-17
 | Subject: Re: Underworld [Dhuum Version] -- Milligramsway 2009-11-29, 10:22 pm | |
| Don't just post builds from gwBBcode. Post Template Codes as well along with the builds from gwBBcode. Something we can highlight -> copy -> paste. ______________________  |
|  | | Shadow Sin Mg
Level 4 Member

Posts: 677 Registered: 2009-10-20
Age: 20 Location: New York
 | Subject: Re: Underworld [Dhuum Version] -- Milligramsway 2009-11-30, 8:37 pm | |
| Lazy fools! ill get on it soon |
|  | | aydog80
Level 1 Member

Posts: 46 Registered: 2010-02-03
 | Subject: Re: Underworld [Dhuum Version] -- Milligramsway 2010-02-12, 1:21 pm | |
| I liked the build and all
but how does main team do UWG
without an a/me perma
some of the parts of UWG are extremely difficult due to vengeful aataxes that can't really be pulled
maybe add an a/me chambers perma to speed up this process
I like the idea though, more balanced then dayway and much more effective against dhuum. |
|  | | | | Underworld [Dhuum Version] -- Milligramsway | |
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