| | Regina's Post on Guru Regarding Next Skill Balance | |
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amaretto creme
GOD Member

Posts: 2224 Registered: 2009-07-07
Location: PA
 | Subject: Re: Regina's Post on Guru Regarding Next Skill Balance 2010-01-19, 9:35 pm | |
| And save time for actually doing shit so the test krewe can actually start testing skills the way they want to update them.... July... it'll be in July. |
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Grace
Level 6 Member

Posts: 1060 Registered: 2009-11-25
Location: a garden
 | Subject: Re: Regina's Post on Guru Regarding Next Skill Balance 2010-01-19, 10:39 pm | |
| super long holiday time FTW!! yaaaaayyyyyy!
/steverejointheguildalreadysillygoose |
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Scott Ware
Level 6 Member

Posts: 1262 Registered: 2009-07-10
Location: Deep in the Heart of Tx!
 | Subject: Re: Regina's Post on Guru Regarding Next Skill Balance 2010-01-20, 10:16 am | |
| Freakin' Awesome. I'll actually get to max my party title. Only need 4 stacks of tonics to do so on my mesmer. Everything else will be traded to guildies for alcohol and/or sweets. |
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Scott Ware
Level 6 Member

Posts: 1262 Registered: 2009-07-10
Location: Deep in the Heart of Tx!
 | Subject: Re: Regina's Post on Guru Regarding Next Skill Balance 2010-01-20, 11:40 am | |
| BONUS: I haven't taken vacation in over a year so I'm taking a week off the week of the Wintersday redux. How many stacks of tonics will I be getting? Not to mention the stacks of cc shards. Hmmmmm. Should I go for party on my sin, too? 3 Life of the party characters? I am going for 3 GWAMMs..... |
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Grace
Level 6 Member

Posts: 1060 Registered: 2009-11-25
Location: a garden
 | Subject: Re: Regina's Post on Guru Regarding Next Skill Balance 2010-01-20, 12:08 pm | |
| /johnscrazierthanmiie
cool yo, party up. vacay is go0od |
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TideSwayer
Administrator

Posts: 3613 Registered: 2009-03-17
 | Subject: Re: Regina's Post on Guru Regarding Next Skill Balance 2010-01-21, 8:11 pm | |
| The Preliminary Notes for the GvG skill balance update are up on Regina's Wiki Journal: Guru thread discussing this: Preliminary Skill Update Notes | Quote: | Preliminary Skill Update Notes – 21 January 2009 Originally Posted by Wiki
While we continue a larger playbalance project that includes drastic changes to Shadow Form, we believe it is important to release a small skill balance to address a few other pressing issues. Because this update will be released shortly before a Monthly Automated Tournament, we want to provide a preview of the changes that are under consideration. This is a preliminary list, and it is likely there will be some changes before the update goes Live.
The areas we are trying to address are:
* Ranged Spike/Damage in GvG * Party Wide Healing in GvG * Blood Spike in PvP * Individual Problem Skills
In addition to these skill changes, we think this is a good time to update some of the GvG party restrictions to make participation a little easier. The revised restrictions, which we hope to have in effect for the upcoming Monthly Automated Tournament, will be as follows:
* Ladder Play:
1. Requires 2 guild members, including a guild officer as the party leader. 2. Henchmen are restricted to a maximum of 4.
* Daily Automated Tournaments:
1. Requires 2 guild members who have been in your guild for at least 7 days. The party leader must be a guild officer. 2. Henchmen are restricted to a maximum of 4. 3. All party members must be registered with Tolkano.
* Monthly Automated Tournaments:
1. Requires 4 guild members who have been in your guild for at least 7 days. The party leader must be a guild officer. 2. All players in the party must be members of your guild. 3. Henchmen are restricted to a maximum of 2. 4. All party members must be registered with Tolkano.
* Removed Balthazar faction penalty for new guild members
Please note: These changes have NOT all been implemented yet, and there is some chance that we will not be able to update the MAT restrictions before the tournament. We'll let you know what we can as soon as possible.
Ranged Spike/Damage in GvG
In GvG especially, Glass Arrows Rangers and other bow spike builds are a little too effective. We are exploring a few different approaches to addressing this but we need to perform additional playtests before settling on a specific set of changes. It is likely that a number of bow attack skills, especially those with fast activation times will be altered in some way.
Part of what makes these ranged teams overpowered is their survivability, typically enabled by Paragons. So in addition, we're revising "Stand Your Ground!" (PvP) so that the effect ends when a character attacks. ("Shout. For 5...17...20 seconds, all party members within earshot receive +24 armor when not moving. Ends on a party member if that party member attacks.") This skill will be unchanged in PvE.
Party Wide Healing in GvG
We believe that spiking, disruption/control and pressure damage should all have a role to play in GW PvP. Currently, pressure damage tends to be outshined by party healing in GvG. There are a couple of skills that we wanted to alter to bring this into greater balance.
Recuperation (PvP) will no longer provide health regeneration to characters who are above 75% health. This lets it remove some pressure damage but not counteract it entirely. This change will only affect PvP.
Mending Refrain will be split into PvP and PvE versions. The PvE version will be unchanged. The PvP version will only target the caster, effectively removing this skill as a party healing option in PvP. Blood Spike in PvP
We've decided to make two changes to address current issues with Blood Spike.
First, and most dramatically, we're changing several defensive skills to work against life stealing. (They will continue to work against normal damage as well.) The skills we're looking at are: Reversal of Fortune, Life Sheath, Shielding Hands, Vengeful Weapon, Weapon of Remedy, and Union.
Second, we're adjusting the lead-in Blood Spike skills: Vampiric Swarm will be altered so that there is no delay between the spell being cast and the first target losing health. (This delay current causes the life-stealing from Vampiric Swarm to happen at about the same time as the life-stealing from the follow-up spike skill, making it unrealistic to react to.) Lifebane Strike and Shadow Strike will have their recharges increased from 8 to 15 in order to decrease the frequency of spikes.
Individual Problem Skills
We're changing Ebon Dust Aura to only trigger from melee attacks. This skill will no longer be useful for ranged blind spamming.
For Illusion of Pain, we're adjusting some numbers to make the skill more vulnerable to disruption and more demanding to use effectively: Increasing cast time to 2. Lowering duration to 8. Lowering recharge to 5. Decreasing healing to match the shorter duration (45...129...150).
Along similar lines, we're making some numerical tweaks to Mirror of Ice to make it more vulnerable to disruption, raising the energy cost to 15 or 25 and the cast time to 2.
We're also evaluating potential changes to Cultist's Fervor (increased energy cost, increased recharge, and/or decreased effect). These changes need more testing. We have not yet decided whether or not to proceed with them.
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Shadow Form is on the way, but here's what's coming soon.______________________ 
Last edited by TideSwayer on 2010-01-21, 8:15 pm; edited 3 times in total |
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Shadow Sin Mg
Level 4 Member

Posts: 677 Registered: 2009-10-20
Age: 20 Location: New York
 | Subject: Re: Regina's Post on Guru Regarding Next Skill Balance 2010-01-21, 8:14 pm | |
| So? that means what? not nerfing SF yet? waiting cause they have no idea how to do it? |
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TideSwayer
Administrator

Posts: 3613 Registered: 2009-03-17
 | Subject: Re: Regina's Post on Guru Regarding Next Skill Balance 2010-01-21, 8:16 pm | |
| | Shadow Sin Mg wrote: | | So? that means what? not nerfing SF yet? waiting cause they have no idea how to do it? |
Did you read any of the prior posts in this thread? Regina said only a couple of days ago that the update was coming in TWO parts, and the PvE part (read: SF, 600 smite, all that jazz) was coming in February.______________________  |
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Grace
Level 6 Member

Posts: 1060 Registered: 2009-11-25
Location: a garden
 | Subject: Re: Regina's Post on Guru Regarding Next Skill Balance 2010-01-21, 8:37 pm | |
| im just glad it seems PvE is safe for the most part... but then again I skimmed. |
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Feyd
Level 1 Member

Posts: 19 Registered: 2009-11-07
Location: KY
 | Subject: Re: Regina's Post on Guru Regarding Next Skill Balance 2010-01-21, 8:39 pm | |
| It's only a reprieve of a month. Then the people complaining about SF and 600 will be silenced and make way for the people complaining about the nerf. |
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Jeffers
Level 2 Member

Posts: 190 Registered: 2009-03-19
Age: 20 Location: New Jersey
 | Subject: Re: Regina's Post on Guru Regarding Next Skill Balance 2010-01-22, 4:23 am | |
| Anet should also considering getting rid of this damn mesmer bot for pvp being able to rupt 1/4 second skills on a half cast.... it's quite annoying. |
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Mio
Level 6 Member

Posts: 1115 Registered: 2009-04-05
Age: 19 Location: Del's Secret Dirty Basement
 | Subject: Re: Regina's Post on Guru Regarding Next Skill Balance 2010-01-22, 4:33 am | |
| | Jeffers wrote: | | Anet should also considering getting rid of this damn mesmer bot for pvp being able to rupt 1/4 second skills on a half cast.... it's quite annoying. |
Already posted on guru. Well u know how guru is... Underaged mongols... And I'm talking about the admins ...
And i already mailed anet. They ignored. Already asked Gaile and she said she would address it. Yeah right.
/InToTheVaginaOfGaileGray
Besides PvP is dead anyway. So I really don't care anymore 'bout that. PvE-wise: It still can be saved. |
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TideSwayer
Administrator

Posts: 3613 Registered: 2009-03-17
 | Subject: Re: Regina's Post on Guru Regarding Next Skill Balance 2010-01-26, 4:24 am | |
| In Guru's Preliminary Skill Update Notes thread, Regina posted an update based on testing done over this past weekend: http://wiki.guildwars.com/wiki/Feedback:Skill_update_previews Late in coming, but it's (finally) nice to see things getting off the ground re: balancing/testing and ANet even communicating with the players. I'll enjoy it while it lasts, as I know it will go back to silence before too long.  ______________________  |
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Grace
Level 6 Member

Posts: 1060 Registered: 2009-11-25
Location: a garden
 | Subject: Re: Regina's Post on Guru Regarding Next Skill Balance 2010-01-26, 11:57 am | |
| ./doh at least they patted me on the head after ripping me a new one.  |
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Kodi Venomspike
Level 3 Member

Posts: 373 Registered: 2009-10-09
Age: 26 Location: Hagerstown, Maryland
 | Subject: Re: Regina's Post on Guru Regarding Next Skill Balance 2010-01-26, 1:06 pm | |
| wow they really raped rangers in that |
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| | Regina's Post on Guru Regarding Next Skill Balance | |
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