| | Preliminary Mesmer-Based Skill Update Notes [Per Regina] | |
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TideSwayer
Administrator

Posts: 3613 Registered: 2009-03-17
 | Subject: Preliminary Mesmer-Based Skill Update Notes [Per Regina] 2010-04-24, 12:56 am | |
| Mesmers are in line for a major PvE buff coming with the next skill update. According to this, it's due to hit in the first half of May sometime: http://wiki.guildwars.com/wiki/Feedback:Skill_update_previews Wastrel's Worry is going to Area-Of-Effect. Awesome.  Guild Wars Guru discussion thread on this: http://www.guildwarsguru.com/forum/preliminary-skill-update-notes-23-t10434816.html GWO IncGamers discussion thread on this: http://guildwars.incgamers.com/forums/showthread.php?t=494162 ______________________ 
Last edited by TideSwayer on 2010-04-24, 12:59 am; edited 1 time in total |
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Forsaken Templar
Level 1 Member

Posts: 73 Registered: 2010-02-03
Age: 25 Location: Denver
 | Subject: Re: Preliminary Mesmer-Based Skill Update Notes [Per Regina] 2010-04-24, 12:59 am | |
| Wind Riders and Mindblade Spectres will now be the hardest mobs in the game O.o |
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TideSwayer
Administrator

Posts: 3613 Registered: 2009-03-17
 | Subject: Re: Preliminary Mesmer-Based Skill Update Notes [Per Regina] 2010-04-24, 1:05 am | |
| Hard Mode caster mobs change: | Quote: | As a key first step, we’re changing the way the Hard Mode casting speed increase works, so that spells with a casting time of 1 second or less are unaffected. This takes active interruption out of the realm of “don’t-even-think-about-it” to “maybe-if-the-payoff-was-good-enough.”
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Holy shit at the reworked elite skill Panic:
| Quote: | Panic – new behavior: “For 1…8…10 seconds, target foe and all nearby foes are hexed with Panic. When a hexed foe successfully uses a skill, all other nearby foes are interrupted.”
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BTW, here's a note at the top of the Preliminary Update Notes page about future plans for skill updates:
| Quote: | A few other balance issues are being worked on in parallel and will be included in the same build if they are testing well enough. These will NOT include major changes to the Dervish (and in particular scythes), non-“Imbagon” Paragons, and the smiting line for the Monk. All of those are things we’ve been considering for major updates of their own. None are far enough along to be a part of this update.
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Kodi Venomspike
Level 3 Member

Posts: 373 Registered: 2009-10-09
Age: 26 Location: Hagerstown, Maryland
 | Subject: Re: Preliminary Mesmer-Based Skill Update Notes [Per Regina] 2010-04-24, 1:37 am | |
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Betrayer of Wind
Level 2 Member

Posts: 211 Registered: 2010-02-23
Age: 22 Location: Brazil
 | Subject: Re: Preliminary Mesmer-Based Skill Update Notes [Per Regina] 2010-04-24, 3:29 pm | |
| My mesmer is gonna be a beast now lol |
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Regolith
Level 2 Member

Posts: 139 Registered: 2010-02-11
Age: 25 Location: Ontario, Canada
 | Subject: Re: Preliminary Mesmer-Based Skill Update Notes [Per Regina] 2010-04-24, 4:32 pm | |
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Forsaken Templar
Level 1 Member

Posts: 73 Registered: 2010-02-03
Age: 25 Location: Denver
 | Subject: Re: Preliminary Mesmer-Based Skill Update Notes [Per Regina] 2010-04-24, 6:15 pm | |
| I'm totally making a build around a Psychic Instability knocklock =D |
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Betrayer of Wind
Level 2 Member

Posts: 211 Registered: 2010-02-23
Age: 22 Location: Brazil
 | Subject: Re: Preliminary Mesmer-Based Skill Update Notes [Per Regina] 2010-04-24, 8:18 pm | |
| | Forsaken Templar wrote: | | I'm totally making a build around a Psychic Instability knocklock =D |
Thats exactly what i was thinking lol |
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DarknessesDaughter
Level 1 Member

Posts: 81 Registered: 2010-04-05
Location: Texas
 | Subject: Re: Preliminary Mesmer-Based Skill Update Notes [Per Regina] 2010-04-25, 11:17 pm | |
| Wastrels Worry Ftw, idk any other skill that has taken shiro down (the NF one in HM) with rest of the group dead |
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Giant Weirdness
Level 1 Member

Posts: 71 Registered: 2009-10-26
 | Subject: Re: Preliminary Mesmer-Based Skill Update Notes [Per Regina] 2010-04-26, 3:13 am | |
| Mesmer heroes will actually be of some use now... |
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TideSwayer
Administrator

Posts: 3613 Registered: 2009-03-17
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TideSwayer
Administrator

Posts: 3613 Registered: 2009-03-17
 | Subject: Re: Preliminary Mesmer-Based Skill Update Notes [Per Regina] 2010-05-14, 3:03 am | |
| | Quote: | Mesmer in PvE
We are working on a big update for the Mesmer in PvE. The focus of the changes will be to improve the role of the Mesmer in both normal and high-end PvE, but when appropriate, the changes will apply to PvP as well. We currently expect things to be ready in the first half of May, but since this is a large update and it is still under active development, we cannot guarantee any specific timeline. |
*checks calendar*
Welcome to mid-May. Welcome to yet another behind-schedule ANet game update!______________________  |
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amaretto creme
GOD Member

Posts: 2224 Registered: 2009-07-07
Location: PA
 | Subject: Re: Preliminary Mesmer-Based Skill Update Notes [Per Regina] 2010-05-14, 8:17 am | |
| But, you know Steve, Linsey's back keeps the entire team from sitting and typing, right? |
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OmniPriest
Level 1 Member
Posts: 59 Registered: 2009-11-05
 | Subject: Re: Preliminary Mesmer-Based Skill Update Notes [Per Regina] 2010-05-14, 10:02 am | |
| | Quote: | As a key first step, we’re changing the way the Hard Mode casting speed increase works, so that spells with a casting time of 1 second or less are unaffected. This takes active interruption out of the realm of “don’t-even-think-about-it” to “maybe-if-the-payoff-was-good-enough.”
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They probably going to screw this up...when you go in HM, your own skills with 1 sec or lower cast times aren't goin to be lowered by fast casting.
Can also see people making/using mesmers in pre alot more now with empathy(dmg reduction), shattered delusions(aoe instead of one target), and phantom pain(more degen) buffs. |
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| | Preliminary Mesmer-Based Skill Update Notes [Per Regina] | |
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