Chris l
Level 1 Member

Posts: 11 Registered: 2010-04-24
Age: 21 Location: Missouri
 | Subject: Fastway FoWSc 2010-04-25, 12:19 am | |
| FoWsc Fastway. This build is great once you learn your position. (Record 11 min) Terra's T1 The T1 job is shortened for this run. First you will do your normal job at the start. When you get to the burning forest you will finish it, and then come back to the forge and camp the mage. | | | | | Assassin / Elementalist | 12 Earth Magic 12 Shadow Arts
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 Factions PvE only | Shroud of Distress Enchantment Spell. For 30..60 seconds, if you are below 50% Health, you have a 75% chance to block attacks. (Attrib: Shadow Arts) |
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 Factions PvE only | Shadow Form Elite Enchantment Spell. For 5..20 seconds, all hostile Spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5..50 Health. (Attrib: Shadow Arts) |
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 Core PvE only | Armor of Earth Enchantment Spell. For 30 seconds, you gain 24..60 armor, but move 50..14% slower. (Attrib: Earth Magic) |
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 Eye of the North PvE only | Ebon Battle Standard of Honor Ward Spell. You plant an Ebon Battle Standard of Honor at your current location. For 10..20 seconds, non-Spirit allies in this area strike for +5..15 damage and an additional +5..10 vs. Charr. (Attrib: Ebon Vanguard rank) |
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 Factions PvE only | Sliver Armor Enchantment Spell. For 5..11 seconds, you have 25..50% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 5..35 earth damage. (Attrib: Earth Magic) |
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 Eye of the North PvE only | Mental Block Enchantment Spell. For 1..11 seconds you have a 50% chance to block attacks. This Enchantment is reapplied every time an enemy strikes you. (Attrib: Asura rank) |
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 Eye of the North PvE only | "I Am Unstoppable!"- 30
 - 5
 Shout. For 12..20 seconds, you have +24 armor and cannot be knocked down or Crippled. (Attrib: Norn rank) |
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 Factions PvE only | Death's Charge Spell. Shadow Step to target foe. If that foe has more Health than you, you are healed for 65..200. (Attrib: Shadow Arts) |
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T2 The T2 job is NORMAL nothing has changed for it. | | | | | Assassin / Elementalist | 12 Earth Magic 12 Shadow Arts
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 Factions PvE only | Shroud of Distress Enchantment Spell. For 30..60 seconds, if you are below 50% Health, you have a 75% chance to block attacks. (Attrib: Shadow Arts) |
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 Factions PvE only | Shadow Form Elite Enchantment Spell. For 5..20 seconds, all hostile Spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5..50 Health. (Attrib: Shadow Arts) |
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 Core PvE only | Armor of Earth Enchantment Spell. For 30 seconds, you gain 24..60 armor, but move 50..14% slower. (Attrib: Earth Magic) |
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 Eye of the North PvE only | "By Ural's Hammer!"- 30
 - 5
 Shout. For each ally within earshot who is under 50% Health, you have 5..10 seconds of +2 Health regeneration and do 25% more damage. (Attrib: Deldrimor rank) |
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 Factions PvE only | Sliver Armor Enchantment Spell. For 5..11 seconds, you have 25..50% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 5..35 earth damage. (Attrib: Earth Magic) |
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 Eye of the North PvE only | Mental Block Enchantment Spell. For 1..11 seconds you have a 50% chance to block attacks. This Enchantment is reapplied every time an enemy strikes you. (Attrib: Asura rank) |
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 Eye of the North PvE only | "I Am Unstoppable!"- 30
 - 5
 Shout. For 12..20 seconds, you have +24 armor and cannot be knocked down or Crippled. (Attrib: Norn rank) |
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 Factions PvE only | Death's Charge Spell. Shadow Step to target foe. If that foe has more Health than you, you are healed for 65..200. (Attrib: Shadow Arts) |
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T3 This is considered to be one of the hardest position. You will At the start run to the battlefield. Once your get to the battlefield you will ball the group of skele's like a mt would do in a normal run. Stand there and wait for the spikers to reach you. Once that is cleared you are good to start for the Wailing forest. Make sure the Rit/P is with you. Aggro ALL the spirit shepards in the path of the griffons. Kill them with sliver and radiation field. After you have done that I recommend going to kill the wolf if its up. After wolf is dead run to the wailing lord and pull all the people behind the house so you wont get D shotted. After the quest is finshed make sure the Rit is ready for griffons. Pop the quest and run straight for the spawn in the start of the forest. Pull this group to the closest wall so the rit can scoot by. Repeat with the next group. | | | | | Assassin / Elementalist | 12 Earth Magic 12 Shadow Arts
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 Factions PvE only | Shadow Form Elite Enchantment Spell. For 5..20 seconds, all hostile Spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5..50 Health. (Attrib: Shadow Arts) |
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 Core PvE only | Armor of Earth Enchantment Spell. For 30 seconds, you gain 24..60 armor, but move 50..14% slower. (Attrib: Earth Magic) |
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 Factions PvE only | Shroud of Distress Enchantment Spell. For 30..60 seconds, if you are below 50% Health, you have a 75% chance to block attacks. (Attrib: Shadow Arts) |
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 Eye of the North PvE only | Radiation Field Ward Spell. For 5 seconds, foes in the area have -2..6 Health degeneration. When the portal ends, foes in the area are Diseased for 8..20 seconds. (Attrib: Asura rank) |
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 Eye of the North PvE only | Ebon Battle Standard of Honor Ward Spell. You plant an Ebon Battle Standard of Honor at your current location. For 10..20 seconds, non-Spirit allies in this area strike for +5..15 damage and an additional +5..10 vs. Charr. (Attrib: Ebon Vanguard rank) |
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 Factions PvE only | Sliver Armor Enchantment Spell. For 5..11 seconds, you have 25..50% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 5..35 earth damage. (Attrib: Earth Magic) |
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 Eye of the North PvE only | "I Am Unstoppable!"- 30
 - 5
 Shout. For 12..20 seconds, you have +24 armor and cannot be knocked down or Crippled. (Attrib: Norn rank) |
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 Factions PvE only | Death's Charge Spell. Shadow Step to target foe. If that foe has more Health than you, you are healed for 65..200. (Attrib: Shadow Arts) |
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T4 This is another pretty hard job. When you spawn run to the forge and pop it. (Pull shadow group into the skele group) Once its poped do a 360 at the forge and ball them all at the top of the forge. You can at this point camp there waiting for the spikers or kill the abbyssals and beast. Once the forge is cleared run to the South side. Ball the spawns up and get them to be spiked. Once the south side is done head straight for TOS. At tos you will want to spawn your rad field and ether nightmare. Ask T1 to send mage. | | | | | Elementalist / Mesmer | 12 Earth Magic 8 Energy Storage 7 Inspiration Magic 8 Illusion Magic .
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 Nightfall PvE only | Stoneflesh Aura Enchantment Spell. For 5..15 seconds, damage you receive is reduced by 1..31, and you are immune to critical attacks. (Attrib: Earth Magic) |
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 Core PvE only | Obsidian Flesh Elite Enchantment Spell. For 8..20 seconds, you gain +20 armor and cannot be the target of enemy Spells, but move 50% slower. (Attrib: Earth Magic) |
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 Nightfall PvE only | Stone Striker Enchantment Spell. For 5..30 seconds, whenever you take or deal elemental or physical damage, that damage is converted to earth damage. (Attrib: Earth Magic) |
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 Core PvE only | Mantra of Earth- 20
 - 10
 Stance. For 30..90 seconds, whenever you take earth damage, the damage is reduced by 26..50% and you gain 2 Energy. (Attrib: Inspiration Magic) |
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 Factions PvE only | Ether Nightmare (Kurzick) Hex Spell. Target foe loses 4..8 Energy. For each point of Energy lost in this way, that foe and all foes in the area suffer -1 Health degeneration for 10 seconds. (Attrib: Kurzick rank) |
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 Eye of the North PvE only | Radiation Field Ward Spell. For 5 seconds, foes in the area have -2..6 Health degeneration. When the portal ends, foes in the area are Diseased for 8..20 seconds. (Attrib: Asura rank) |
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 Eye of the North PvE only | Dwarven Stability Enchantment Spell. For 20..30 seconds, your Stances last 30..100% longer. If you activated this Skill while drunk, you cannot be knocked down. (Attrib: Deldrimor rank) |
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 Core PvE only | Ether Feast Spell. Target foe loses 3 Energy. You are healed 17..47 for each point of Energy lost. (Attrib: Inspiration Magic) |
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MT The Mt job is pretty much the same. You will have less groups to ball. QUICKNESS is the key to a fast run. You do not need EBSOH or sliver armor because you are not killing any wolf. | | | | | Assassin / Elementalist | 12 Earth Magic 12 Shadow Arts
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 Factions PvE only | Shroud of Distress Enchantment Spell. For 30..60 seconds, if you are below 50% Health, you have a 75% chance to block attacks. (Attrib: Shadow Arts) |
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 Factions PvE only | Shadow Form Elite Enchantment Spell. For 5..20 seconds, all hostile Spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5..50 Health. (Attrib: Shadow Arts) |
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 Nightfall PvE only | Stoneflesh Aura Enchantment Spell. For 5..15 seconds, damage you receive is reduced by 1..31, and you are immune to critical attacks. (Attrib: Earth Magic) |
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 Core PvE only | Armor of Earth Enchantment Spell. For 30 seconds, you gain 24..60 armor, but move 50..14% slower. (Attrib: Earth Magic) |
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 Prophecies PvE only | Grasping Earth Hex Spell. For 8..20 seconds, all nearby foes move 50% slower. (Attrib: Earth Magic) |
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 Factions PvE only | Shadow Sanctuary (Luxon) Enchantment Spell. You are Blinded for 10 seconds. For 10 seconds, you gain +5..10 Health regeneration and +40 armor. (Attrib: Luxon rank) |
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 Eye of the North PvE only | Dwarven Stability Enchantment Spell. For 20..30 seconds, your Stances last 30..100% longer. If you activated this Skill while drunk, you cannot be knocked down. (Attrib: Deldrimor rank) |
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 Factions PvE only | Death's Charge Spell. Shadow Step to target foe. If that foe has more Health than you, you are healed for 65..200. (Attrib: Shadow Arts) |
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Spikers ELE The ele and rit are the 2 spikers. If they are not in time the spikes will suck. Wait for the Rit to call. Have your prep skills up before he/she calls. Spike with your Savannah Heat, Meteor, Rodgorts Invocation then Searing Heat. Repeat for every group. | | | | | Elementalist / Necromancer | 6 Curses 11 Fire Magic 12 Energy Storage .
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 Eye of the North PvE only | Air of Superiority- 20
 - 5
 Skill. For 10..30 seconds you gain a random Asura benefit every time you earn experience from killing an enemy. (Attrib: Asura rank) |
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 Core PvE only | Glyph of Lesser Energy Glyph. For the next 15 seconds, your next 2 Spells cost 10..18 less Energy to cast. (Attrib: Energy Storage) |
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 Eye of the North PvE only | "By Ural's Hammer!"- 30
 - 5
 Shout. For each ally within earshot who is under 50% Health, you have 5..10 seconds of +2 Health regeneration and do 25% more damage. (Attrib: Deldrimor rank) |
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 Nightfall PvE only | Savannah Heat Elite Spell. You create Savannah Heat at target foe's location. For 5 seconds, all nearby foes take 5..20 damage each second and an additional 5..20 damage for each second this Spell has been in effect. (Attrib: Fire Magic) |
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 Prophecies PvE only | Rodgort's Invocation Spell. Target foe and all nearby foes are struck for 15..120 fire damage and set on fire for 1..3 seconds. (Attrib: Fire Magic) |
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 Core PvE only | Meteor Spell. Target foe and all adjacent foes are struck for 7..112 fire damage and knocked down. This Spell causes Exhaustion. (Attrib: Fire Magic) |
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 Prophecies PvE only | Searing Heat Spell. Cause Searing Heat at target foe's location. For 5 seconds, foes near this location are struck for 10..40 fire damage each second. When Searing Heat ends, foes in the area of effect are set on fire for 3 seconds. (Attrib: Fire Magic) |
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 Core PvE only | Weaken Armor Hex Spell. For 10..40 seconds, target foe has an armor penalty of -20 against physical damage. (Attrib: Curses) |
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Clamor Rit The clamor rit is the caller. This person will need to know the best person to call in a group. You will make sure the Ele is ready for your call. Once he/she is you will use Call Spirit Rift, BUH, Ancestors Rage, Clamor Of Souls, Then Finish him if needed. Repeat for all groups. | | | | | Ritualist / Ranger | 12 Beast Mastery 12 Channeling Magic 3 Spawning Power
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 Factions PvE only | Spirit Rift Spell. Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 25..135 lightning damage. (Attrib: Channeling Magic) |
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 Factions PvE only | Ancestors' Rage Enchantment Spell. For 1 second, nothing happens. When this Enchantment ends, all foes adjacent to target ally are struck for 30..130 lightning damage. (Attrib: Channeling Magic) |
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 Eye of the North PvE only | "By Ural's Hammer!"- 30
 - 5
 Shout. For each ally within earshot who is under 50% Health, you have 5..10 seconds of +2 Health regeneration and do 25% more damage. (Attrib: Deldrimor rank) |
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 Factions PvE only | Clamor of Souls Elite Spell. For each nearby ally, one nearby foe is struck for 10..115 lightning damage. (The same foe cannot be struck more than once.) (Attrib: Channeling Magic) |
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 Eye of the North PvE only | "Finish Him!"- 15
 - 10
 Shout. If target foe has less than 50% Health, that foe takes 20..80 damage and suffers from Cracked Armor and a Deep Wound for 5..20 seconds. (Attrib: Norn rank) |
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 Factions PvE only | Summon Spirits (Luxon) Spell. All Spirits you control shadow step to your location, and gain 40..100 Health. (Attrib: Luxon rank) |
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 Prophecies PvE only | Edge of Extinction Nature Ritual. Create a level 1..10 Spirit. If a non-Spirit creature within range dies, Edge of Extinction deals 14..50 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 30..150 seconds. (Attrib: Beast Mastery) |
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 Factions PvE only | Flesh of My Flesh- 4
 - 5
 Spell. Lose half your Health. Resurrect target ally with your current Health and 5..20% Energy. (Attrib: Restoration Magic) |
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SoS rit The sos rit is the T3 right hand man. You two will need to be working together at all times. At start you will stay next to rastigan. You will fall back him when he start to run. At TOC put your spirits behind him and pop a stone if you have one(Helps). Heal Rastigan if he takes damage. You will solo Rastigan pop ups. What ever the T3 leavs behind its YOUR job to kill. This will not be much just a few spiders (3) and some troll ppl, and 6 Rock worms. Once the T3 has finished the quest they will ask if your ready. You will need to be in the cave were the griffons spawn. Once T3 pops the quest Grab the griffons (Ping a target) and hold them with yoyou. Keep calling targets when they start to move. When you are told that its safe for you to move past the first group. use fall back to help run and move to the safe spot in between the two groups. After the second group wait for the Spikers to tell you its safe to bring to the TOC. | | | | | Ritualist / Paragon | 10 Command 4 Spawning Power 12 Channeling Magic 7 Restoration Magic
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 Factions PvE only | Signet of Spirits- 20
 - 1
 Elite Signet. You gain 3..12 Energy if you are within earshot of a Spirit. (Attrib: Channeling Magic) |
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 Factions PvE only | Bloodsong Binding Ritual. Create a level 1..8 Spirit who dies after 30..150 seconds. Attacks by that Spirit steal up to 5..25 Health. (Attrib: Channeling Magic) |
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 Nightfall PvE only | Vampirism Binding Ritual. Create a level 1..10 Spirit that dies after 30..150 seconds. Attacks by this Spirit steal up to 10..20 Health, and you are healed for 10..20 Health. (Attrib: Sunspear rank) |
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 Eye of the North PvE only | Ebon Vanguard Assassin Support Spell. Summon a level 10..20 Ebon Vanguard Assassin that has Iron Palm, Fox Fangs and Nine Tail Strike. This summoned Assassin Shadow Steps to target foe. If that foe is a Charr, the Assassin lives for 20..30 seconds. If target foe is not a Charr, the Assassin lives for 10..15 seconds. (Attrib: Ebon Vanguard rank) |
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 Factions PvE only | Flesh of My Flesh- 4
 - 5
 Spell. Lose half your Health. Resurrect target ally with your current Health and 5..20% Energy. (Attrib: Restoration Magic) |
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 Nightfall PvE only | "Fall Back!"- 25
 - 15
 Shout. For 4..10 seconds, all allies within earshot gain 5..15 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack. (Attrib: Command) |
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 Factions PvE only | Spirit Light Spell. Sacrifice 17% Health. Target ally is healed for 60..180. If any Spirits are within earshot, you don't sacrifice Health. (Attrib: Restoration Magic) |
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 Factions PvE only | Weapon of Warding Weapon Spell. For 3..8 seconds, target ally has a Weapon of Warding that grants target ally +2..4 Health regeneration and a 50% chance to block. (Attrib: Restoration Magic) |
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Winchester
Level 1 Member

Posts: 23 Registered: 2010-03-12
Age: 23 Location: Maine USA
 | Subject: Re: Fastway FoWSc 2010-05-21, 6:06 pm | |
| WooT my fail try at t3 is up <3 but honestly it doesnt look as bad as i thought it would thanks for posting it chris |
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Chris l
Level 1 Member

Posts: 11 Registered: 2010-04-24
Age: 21 Location: Missouri
 | Subject: Re: Fastway FoWSc 2010-05-24, 11:01 am | |
| Np, btw the T3 build that is up does not work. I have another one and it does. I just need to get a group going to get it back up and all. |
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