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 Fastway FoWSc

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Chris l
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Posts: 11
Registered: 2010-04-24

Age: 21
Location: Missouri


PostSubject: Fastway FoWSc   2010-04-25, 12:19 am

FoWsc Fastway. This build is great once you learn your position. (Record 11 min)

Terra's


T1

The T1 job is shortened for this run. First you will do your normal job at the start. When you get to the burning forest you will finish it, and then come back to the forge and camp the mage.

T2

The T2 job is NORMAL nothing has changed for it.

T3

This is considered to be one of the hardest position. You will At the start run to the battlefield. Once your get to the battlefield you will ball the group of skele's like a mt would do in a normal run. Stand there and wait for the spikers to reach you. Once that is cleared you are good to start for the Wailing forest. Make sure the Rit/P is with you. Aggro ALL the spirit shepards in the path of the griffons. Kill them with sliver and radiation field. After you have done that I recommend going to kill the wolf if its up. After wolf is dead run to the wailing lord and pull all the people behind the house so you wont get D shotted. After the quest is finshed make sure the Rit is ready for griffons. Pop the quest and run straight for the spawn in the start of the forest. Pull this group to the closest wall so the rit can scoot by. Repeat with the next group.


T4

This is another pretty hard job. When you spawn run to the forge and pop it. (Pull shadow group into the skele group) Once its poped do a 360 at the forge and ball them all at the top of the forge. You can at this point camp there waiting for the spikers or kill the abbyssals and beast. Once the forge is cleared run to the South side. Ball the spawns up and get them to be spiked. Once the south side is done head straight for TOS. At tos you will want to spawn your rad field and ether nightmare. Ask T1 to send mage.

MT

The Mt job is pretty much the same. You will have less groups to ball. QUICKNESS is the key to a fast run. You do not need EBSOH or sliver armor because you are not killing any wolf.

Spikers


ELE

The ele and rit are the 2 spikers. If they are not in time the spikes will suck. Wait for the Rit to call. Have your prep skills up before he/she calls. Spike with your Savannah Heat, Meteor, Rodgorts Invocation then Searing Heat. Repeat for every group.

Clamor Rit

The clamor rit is the caller. This person will need to know the best person to call in a group. You will make sure the Ele is ready for your call. Once he/she is you will use Call Spirit Rift, BUH, Ancestors Rage, Clamor Of Souls, Then Finish him if needed. Repeat for all groups.

SoS rit

The sos rit is the T3 right hand man. You two will need to be working together at all times. At start you will stay next to rastigan. You will fall back him when he start to run. At TOC put your spirits behind him and pop a stone if you have one(Helps). Heal Rastigan if he takes damage. You will solo Rastigan pop ups. What ever the T3 leavs behind its YOUR job to kill. This will not be much just a few spiders (3) and some troll ppl, and 6 Rock worms. Once the T3 has finished the quest they will ask if your ready. You will need to be in the cave were the griffons spawn. Once T3 pops the quest Grab the griffons (Ping a target) and hold them with yoyou. Keep calling targets when they start to move. When you are told that its safe for you to move past the first group. use fall back to help run and move to the safe spot in between the two groups. After the second group wait for the Spikers to tell you its safe to bring to the TOC.
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Winchester
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Registered: 2010-03-12

Age: 23
Location: Maine USA


PostSubject: Re: Fastway FoWSc   2010-05-21, 6:06 pm

WooT my fail try at t3 is up <3 but honestly it doesnt look as bad as i thought it would thanks for posting it chris
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Chris l
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Posts: 11
Registered: 2010-04-24

Age: 21
Location: Missouri


PostSubject: Re: Fastway FoWSc   2010-05-24, 11:01 am

Np, btw the T3 build that is up does not work. I have another one and it does. I just need to get a group going to get it back up and all.
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