Obviously everyone wants to max their Kurzick title and get us a town, so we should definitely do MTSC. It's a lot more fun and efficient than DTSC and it's how the HzH alliance manage to stay miles ahead of all the competition. However, the teambuild they put on PvX is not exactly perfect; it's geared towards simplicity so they can potentially get PUGs going. I'm not at all interested in making things simplistic; I like efficiency. For that reason, I've made my own adjustments, some radical and some minor:
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| | Assassin / Dervish | 12 Critical Strikes 12 Scythe Mastery .
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 Factions PvE only | Aura of Holy Might (Luxon) Enchantment Spell. All nearby foes take 30..50 holy damage. For 20 seconds, you deal 20..32% more damage with your scythe. When this Enchantment ends, all nearby foes take 30..50 holy damage. (Attrib: Luxon rank) |
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 Eye of the North PvE only | Asuran Scan Hex Spell. For 6..12 seconds your attacks against this foe deal an additional 25..75% damage. (Attrib: Asura rank) |
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 Eye of the North PvE only | Way of the Master Enchantment Spell. For 60 seconds, while holding a non-dagger weapon, you have an additional 3..33% chance to land a critical hit. (Attrib: Critical Strikes) |
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 Nightfall PvE only | Victorious Sweep- 4
 - 5
 Melee Attack. If this attack hits, you deal +1..31 damage. If the target foe has less Health than you, you gain 30..80 Health. (Attrib: Scythe Mastery) |
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 Nightfall PvE only | Mystic Sweep Melee Attack. If this attack hits, you deal +5..10 damage for each Enchantment on you (maximum 30 bonus damage). (Attrib: Scythe Mastery) |
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 Eye of the North PvE only | Radiant Scythe- 6
 - 5
 Scythe Attack. This attack strikes for +2 damage for each point of Energy you currently have (maximum 5..50 damage). (Attrib: Scythe Mastery) |
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 Nightfall PvE only | Wounding Strike- 3
 - 5
 Elite Scythe Attack. If this attack hits while you are under the effects of an Enchantment, target foe suffers from a Deep Wound for 5..20 seconds. If you do not have an Enchantment on you, this attack causes Bleeding for 5..20 seconds. (Attrib: Scythe Mastery) |
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 Eye of the North PvE only | "I Am Unstoppable!"- 30
 - 5
 Shout. For 12..20 seconds, you have +24 armor and cannot be knocked down or Crippled. (Attrib: Norn rank) |
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OwpiMypMN69WuICdxcx9BgRTCA
2 of these bitches run forward and slice things up; they both need to know the way really since they're leading and neither is a dedicated tank
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| | Assassin / Warrior | 12 Dagger Mastery 12 Critical Strikes .
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 Eye of the North PvE only | Asuran Scan Hex Spell. For 6..12 seconds your attacks against this foe deal an additional 25..75% damage. (Attrib: Asura rank) |
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 Nightfall PvE only | Way of the Assassin- 12
 - 5
 Elite Stance. For 20 seconds, if you are under the effects of an Enchantment, your attacks have a +5..35% chance to land a critical hit. (Attrib: Critical Strikes) |
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 Factions PvE only | Critical Eye- 30
 - 5
 Skill. For 10..35 seconds, you have an additional 3..15% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit. (Attrib: Critical Strikes) |
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 Eye of the North PvE only | "I Am Unstoppable!"- 30
 - 5
 Shout. For 12..20 seconds, you have +24 armor and cannot be knocked down or Crippled. (Attrib: Norn rank) |
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 Factions PvE only | Golden Phoenix Strike- 8
 - 5
 Off-Hand Attack. If you are not under the effects of an Enchantment, this skill misses. If it hits, Golden Phoenix Strike deals +10..30 damage. (Attrib: Dagger Mastery) |
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 Factions PvE only | Death Blossom- 2
 - 5
 Dual Attack. Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +20..45 damage and all adjacent foes take 20..45 damage. (Attrib: Dagger Mastery) |
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 Factions PvE only | Unsuspecting Strike- 2
 - 10
 Lead Attack. If this attack hits, you strike for +19..31 damage. If your target was above 90% Health you deal an additional 15..75 damage. (Attrib: Critical Strikes) |
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 Factions PvE only | "Save Yourselves!" (Luxon)- 8
 Shout. For 3..6 seconds, all other party members gain 100 armor. (Attrib: Luxon rank) |
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OwFi0xjM9WGnp/QT29cw8wI6BA
2 of THESE bitches follow the scythesters into battle for most of the route, but split off entirely on their own for parts of it; as such, they need to know where the splits are
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| | Ritualist / Ranger | 5 Beast Mastery 7 Wilderness Survival 11 Channeling Magic 11 Spawning Power
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 Prophecies PvE only | Symbiosis Nature Ritual. Create a level 1..10 Spirit. For each Enchantment on a non-Spirit creature within range, that creature has +27..150 maximum Health. This Spirit dies after 30..150 seconds. (Attrib: Beast Mastery) |
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 Core PvE only | Winnowing Nature Ritual. Create a level 1..10 Spirit. Non-Spirit creatures within range take 4 additional damage whenever they take physical damage. This Spirit dies after 30..150 seconds. (Attrib: Wilderness Survival) |
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 Factions PvE only | Boon of Creation Enchantment Spell. For 15..60 seconds, whenever you create a creature, you gain 5..50 Health and 1..6 Energy. (Attrib: Spawning Power) |
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 Factions PvE only | Summon Spirits (Luxon) Spell. All Spirits you control shadow step to your location, and gain 40..100 Health. (Attrib: Luxon rank) |
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 Factions PvE only | Signet of Spirits- 20
 - 1
 Elite Signet. You gain 3..12 Energy if you are within earshot of a Spirit. (Attrib: Channeling Magic) |
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 Factions PvE only | Painful Bond Hex Spell. For 10..20 seconds, target foe and all nearby foes are Hexed with Painful Bond and take 8..20 damage whenever hit by a Spirit's attack. (Attrib: Channeling Magic) |
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 Prophecies PvE only | Serpent's Quickness- 45
 - 5
 Stance. For 15..30 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%. (Attrib: Wilderness Survival) |
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 Factions PvE only | Splinter Weapon Weapon Spell. For 20(+4.4) seconds, target ally has a Splinter Weapon. Target ally's next 1..5 attacks deal 5..50 damage to all adjacent foes. (Attrib: Channeling Magic) |
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OAKkYVYn4SuE1xzhz0A41U1EyBGD
This bitch follows along with the main group and maintains the ranger spirits. SoS and Painful Bond are for killing anything that breaks aggro from the sins and comes in the direction of the casters. Chuck Splinter Weapon on the sins who are slicing and stabbing stuff and use Serpent's Quickness to make skills more spammable.
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| | Monk / Paragon | 11 Protection Prayers 10 Divine Favor 10 Command
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 Nightfall PvE only | "Go for the Eyes!"- 4
 - 4
 Shout. For 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 30..75% chance to critical. (Attrib: Command) |
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 Eye of the North PvE only | Ebon Vanguard Assassin Support Spell. Summon a level 10..20 Ebon Vanguard Assassin that has Iron Palm, Fox Fangs and Nine Tail Strike. This summoned Assassin Shadow Steps to target foe. If that foe is a Charr, the Assassin lives for 20..30 seconds. If target foe is not a Charr, the Assassin lives for 10..15 seconds. (Attrib: Ebon Vanguard rank) |
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 Nightfall PvE only | Anthem of Envy- 1
 - 6
 Chant. For 10 seconds, the next attack Skill used by each ally within earshot deals +10..25 damage against foes with more than 50% Health. (Attrib: Command) |
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 Core PvE only | Blessed Signet- 10
 - 2
 Signet. For each Enchantment you are maintaining, you gain 3 Energy (maximum 3..24). (Attrib: Divine Favor) |
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 Core PvE only | Life Bond Enchantment Spell. While you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3..30. (Attrib: Protection Prayers) Target ally gets healed for 32 Health. |
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 Nightfall PvE only | "Fall Back!"- 25
 - 15
 Shout. For 4..10 seconds, all allies within earshot gain 5..15 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack. (Attrib: Command) |
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 Prophecies PvE only | Life Barrier Elite Enchantment Spell. While you maintain this Enchantment, damage dealt to target other ally is reduced by 20..50%. If your Health is below 50% when that ally takes damage, Life Barrier ends. (Attrib: Protection Prayers) Target ally gets healed for 32 Health. |
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 Nightfall PvE only | "We Shall Return!"- 15
 - 10
 Shout. For 10 seconds, whenever party members within earshot use a resurrection Skill, their fallen allies return with 10..75% more Health and 5..50% more Energy. (Attrib: Command) |
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Owkj8sQqpSWY7iXYpExD7YOE4YA
This badass is too awesome to be called a bitch... or maybe I just have a thing for bonders. In any case, maintain Life Barrier and Life Bond (as the blessed and honourable wiki tells us, always cast Life Barrier first...) on all 4 of the sins. Spam the other skills as appropriate and use "We Shall Return!" in an emergency. Don't take aggro from the sins but do stand in earshot for the para skills.
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| | Monk / Assassin | 3 Healing Prayers 12 Smiting Prayers 12 Divine Favor
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 Factions PvE only | Signet of Malice- 5
 - ¼
 Signet. For each Condition suffered by target foe, you lose one Condition. |
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 Nightfall PvE only | Seed of Life Enchantment Spell. For 1..5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. (Attrib: Sunspear rank) You get healed for 38 Health. |
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 Core PvE only | Martyr Elite Spell. Transfer all Conditions and their remaining durations from your allies to you. You get healed for 38 Health. |
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 Core PvE only | Blessed Signet- 10
 - 2
 Signet. For each Enchantment you are maintaining, you gain 3 Energy (maximum 3..24). (Attrib: Divine Favor) |
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 Prophecies PvE only | Balthazar's Spirit Enchantment Spell. While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) (Attrib: Smiting Prayers) Target ally gets healed for 38 Health. |
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 Core PvE only | Strength of Honor Enchantment Spell. While you maintain this Enchantment, target ally deals 3..15 more damage in melee. (Attrib: Smiting Prayers) Target ally gets healed for 38 Health. |
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 Prophecies PvE only | Essence Bond Enchantment Spell. While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. Target ally gets healed for 38 Health. |
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 Prophecies PvE only | Restore Life Spell. Touch the body of a fallen party member. Target party member is returned to life with 20..65% Health and 42..90% Energy. (Attrib: Healing Prayers) |
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OwcT0GHDZiBKHUlIlQeYeQfQnAA
This other bonder is not quite as badass as the previous one, but awesome enough to be called a BAMF, provided it's understod that the B stands for "bitch". Maintain Essence Bond on the A/Ds, since they should be the ones getting hit most of the time. Maintain Balthazar's Spirit on the Mo/P; also cast Seed of Life for awesomelicious party heals. Martyr transfers conditions to you; Signet of Malice removes these conditions. The A/Ds will be using Wounding Strike, which puts a couple of conditions on enemies straight away, so keep an eye out for Deep Wound and Bleeding before using Signet of Malice.
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| | Monk / No Profession | 12 Healing Prayers 12 Divine Favor
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 Eye of the North PvE only | Spotless Mind Enchantment Spell. For 1..15 seconds, target other ally loses a Hex every 5 seconds. (Attrib: Healing Prayers) Target ally gets healed for 38 Health. |
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 Core PvE only | Heal Party Spell. Heal entire party for 16..80 Health. (Attrib: Healing Prayers) You get healed for 38 Health. |
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 Factions PvE only | Selfless Spirit (Luxon) Enchantment Spell. For 10..20 seconds, spells you cast that target an ally cost 5 less energy. This enchantment ends if you cast a spell on yourself. (Attrib: Luxon rank) You get healed for 38 Health. |
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 Nightfall PvE only | Seed of Life Enchantment Spell. For 1..5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. (Attrib: Sunspear rank) You get healed for 38 Health. |
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 Prophecies PvE only | Dwayna's Kiss Spell. Heal target other ally for 15..60 (+38) Health and an additional 10..35 Health for each Enchantment or Hex on that ally. (Attrib: Healing Prayers) |
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 Eye of the North PvE only | Healing Ribbon Spell. Target other ally is healed for 20..110 (+38) Health. Up to 2 additional allies near target ally are healed for 10..100 Health. (Attrib: Healing Prayers) |
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 Eye of the North PvE only | Patient Spirit Enchantment Spell. For 3 seconds, target ally is Enchanted with Patient Spirit. When this Enchantment ends, that ally is healed for 15..80 Health. (Attrib: Healing Prayers) Target ally gets healed for 38 Health. |
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 Prophecies PvE only | Unyielding Aura Elite Enchantment Spell. Bring target dead party member back to life at full Health and full Energy. If you stop maintaining this Enchantment or if this Enchantment is removed, that party member dies and leaves an exploited corpse. Deaths while enchanted with Unyielding Aura does not incur a death penalty. (50% failure chance with Divine Favor 4 or less.) (Attrib: Divine Favor) |
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OwAS0YITQgfEge5gbEOgNgME
Finally... I'm in a generous mood, so I'll just call this role what it is: UA healer. Heal stuff. Res people fast if they die. Seed of Life on the Mo/P and Heal Party are the only means of healing the stabby stabs when they break off, so don't neglect them, lest they die and QQ.
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General Usage!
Enter Morostav Trail from Unwaking Waters (Kurzick). If you're in normal mode, rage at the leader and zone back in. Come out again once they've switched to HM. Get the Blessing of the Kurzicks from the nearby shrine, pay 1K to whoever's popping cons and then you're good to go. Everyone follows the A/Ds along the white route, except when there's a yellow route to follow; the A/Ws break off as a pair, kill everything in the way and rejoin. Having followed the whole route without skipping any enemies, you should have completed the vanquish and can resign to start again. Huzzah!

Notes
This is really easy, provided you follow the instructions. It's also fairly easy to screw it up if you don't.
There's no special equipment required, really. The ideal stuff is the same as a normal crit scythe sin, a typical dagger sin, a spirit spammer, a smiter monk, a prot monk and a healer monk. Apart from the bonders, the tactics used are nothing out of the ordinary, either.
As a bonder, keep an eye out for the bonds on the sins getting stripped; that does happen. Put them back on when you get a chance, because although the sins can live without them, it's those bonds that make this an actual speed clear rather than just blasting through a VQ.
So yeah, we should definitely form some regular groups to do this EVERY HOUR OF EVERY DAY. The runs only take about 20 mins so that leaves 2/3 of the time to eat, sleep, do other stuff on GW, etc. It'll be a ton of fun, we can bring allies along too, and when we have more faction than all the other guilds, we can trumpet our superiority in team chat, instead of having to spam the Asura skill. Sounds good? Don't forget that you'll make back the cost of the cons just from the gold reward at the end; there are also a few chests along the way and cool gold drops too. When we have a town, we'll be able to buy cheap lockpicks, so chests will be even better.
Get your sins, monks and rits to Unwaking Waters with those builds NOW. Be enthusiastic. Also, maybe post on this thread saying what roles you can fill, in order that we can organize a team.