Fissure of Woe
T1 | | |
| | Assassin / Elementalist | 12 Earth Magic 3 Deadly Arts 12 Shadow Arts
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 Nightfall PvE only | Deadly Paradox- 10
 - 5
 Stance. All of your attack Skills are disabled for 10 seconds. For 5..15 seconds, your Assassin Skills activate and recharge 50% faster. (Attrib: Deadly Arts) |
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 Factions PvE only | Shadow Form Elite Enchantment Spell. For 5..20 seconds, all hostile Spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5..50 Health. (Attrib: Shadow Arts) |
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 Core PvE only | Glyph of Lesser Energy Glyph. For the next 15 seconds, your next 2 Spells cost 10..18 less Energy to cast. (Attrib: Energy Storage) |
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 Eye of the North PvE only | Ebon Battle Standard of Honor Ward Spell. You plant an Ebon Battle Standard of Honor at your current location. For 10..20 seconds, non-Spirit allies in this area strike for +5..15 damage and an additional +5..10 vs. Charr. (Attrib: Ebon Vanguard rank) |
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 Factions PvE only | Sliver Armor Enchantment Spell. For 5..11 seconds, you have 25..50% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 5..35 earth damage. (Attrib: Earth Magic) |
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 Eye of the North PvE only | "By Ural's Hammer!"- 30
 - 5
 Shout. For each ally within earshot who is under 50% Health, you have 5..10 seconds of +2 Health regeneration and do 25% more damage. (Attrib: Deldrimor rank) |
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 Nightfall PvE only | Feigned Neutrality Enchantment Spell. For 4..10 seconds, you have +7 Health regeneration and +80 armor. This Enchantment ends if you successfully hit with an attack or use a Skill. (Attrib: Shadow Arts) |
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 Factions PvE only | Death's Charge Spell. Shadow Step to target foe. If that foe has more Health than you, you are healed for 65..200. (Attrib: Shadow Arts) |
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OwZTkY/8ZiHRnBZIXkHKVMND3B
T2 | | |
| | Assassin / Elementalist | 12 Earth Magic 3 Deadly Arts 12 Shadow Arts
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 Nightfall PvE only | Deadly Paradox- 10
 - 5
 Stance. All of your attack Skills are disabled for 10 seconds. For 5..15 seconds, your Assassin Skills activate and recharge 50% faster. (Attrib: Deadly Arts) |
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 Factions PvE only | Shadow Form Elite Enchantment Spell. For 5..20 seconds, all hostile Spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5..50 Health. (Attrib: Shadow Arts) |
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 Core PvE only | Glyph of Lesser Energy Glyph. For the next 15 seconds, your next 2 Spells cost 10..18 less Energy to cast. (Attrib: Energy Storage) |
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 Eye of the North PvE only | Ebon Battle Standard of Honor Ward Spell. You plant an Ebon Battle Standard of Honor at your current location. For 10..20 seconds, non-Spirit allies in this area strike for +5..15 damage and an additional +5..10 vs. Charr. (Attrib: Ebon Vanguard rank) |
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 Factions PvE only | Sliver Armor Enchantment Spell. For 5..11 seconds, you have 25..50% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 5..35 earth damage. (Attrib: Earth Magic) |
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 Eye of the North PvE only | "By Ural's Hammer!"- 30
 - 5
 Shout. For each ally within earshot who is under 50% Health, you have 5..10 seconds of +2 Health regeneration and do 25% more damage. (Attrib: Deldrimor rank) |
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 Nightfall PvE only | Feigned Neutrality Enchantment Spell. For 4..10 seconds, you have +7 Health regeneration and +80 armor. This Enchantment ends if you successfully hit with an attack or use a Skill. (Attrib: Shadow Arts) |
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 Factions PvE only | Death's Charge Spell. Shadow Step to target foe. If that foe has more Health than you, you are healed for 65..200. (Attrib: Shadow Arts) |
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OwZTkY/8ZiHRnBZIXkHKVMND3B
Main Tank | | |
| | Assassin / Elementalist | 12 Earth Magic 3 Deadly Arts 12 Shadow Arts
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 Nightfall PvE only | Deadly Paradox- 10
 - 5
 Stance. All of your attack Skills are disabled for 10 seconds. For 5..15 seconds, your Assassin Skills activate and recharge 50% faster. (Attrib: Deadly Arts) |
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 Factions PvE only | Shadow Form Elite Enchantment Spell. For 5..20 seconds, all hostile Spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5..50 Health. (Attrib: Shadow Arts) |
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 Core PvE only | Glyph of Lesser Energy Glyph. For the next 15 seconds, your next 2 Spells cost 10..18 less Energy to cast. (Attrib: Energy Storage) |
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 Nightfall PvE only | Stoneflesh Aura Enchantment Spell. For 5..15 seconds, damage you receive is reduced by 1..31, and you are immune to critical attacks. (Attrib: Earth Magic) |
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 Factions PvE only | Sliver Armor Enchantment Spell. For 5..11 seconds, you have 25..50% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 5..35 earth damage. (Attrib: Earth Magic) |
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 Prophecies PvE only | Grasping Earth Hex Spell. For 8..20 seconds, all nearby foes move 50% slower. (Attrib: Earth Magic) |
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 Factions PvE only | Shadow Sanctuary (Kurzick) Enchantment Spell. You are Blinded for 10 seconds. For 10 seconds, you gain +5..10 Health regeneration and +40 armor. (Attrib: Kurzick rank) |
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 Factions PvE only | Death's Charge Spell. Shadow Step to target foe. If that foe has more Health than you, you are healed for 65..200. (Attrib: Shadow Arts) |
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OwZTkY/8ZiHRnBZ4riHqVYFE3BA
War tank 100 blade | | |
| | Warrior / Assassin | 12 Strength 12 Swordsmanship 3 Shadow Arts
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 Nightfall PvE only | Enraging Charge- 20
 - 5
 Stance. For 5..15 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 0..4 strikes of adrenaline. (Attrib: Strength) |
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 Core PvE only | "For Great Justice!"- 45
 - 5
 Shout. For 20 seconds, whenever you gain adrenaline, you gain 100% more. |
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 Core PvE only | Hundred Blades- 8
 - 5
 Elite Sword Attack. Swing twice at target foe and foes adjacent to your target. (Attrib: Swordsmanship) This attack skill has 12% armor penetration. |
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 Factions PvE only | Death's Charge Spell. Shadow Step to target foe. If that foe has more Health than you, you are healed for 65..200. (Attrib: Shadow Arts) |
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 Nightfall PvE only | Whirlwind Attack- 1
 - 6
 Melee Attack. Attack target and adjacent foes. Each attack that hits deals +5..20 damage. (Attrib: Sunspear rank) This attack skill has 12% armor penetration. |
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 Eye of the North PvE only | "I Am Unstoppable!"- 30
 - 5
 Shout. For 12..20 seconds, you have +24 armor and cannot be knocked down or Crippled. (Attrib: Norn rank) |
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 Nightfall PvE only | Death's Retreat Spell. Shadow Step to target ally. If you have less Health than that ally, you gain 40..130 Health. (Attrib: Shadow Arts) |
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 Eye of the North PvE only | Air of Superiority- 20
 - 5
 Skill. For 10..30 seconds you gain a random Asura benefit every time you earn experience from killing an enemy. (Attrib: Asura rank) |
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OQcTEZK/Hyw6qovA3ZHkmcODuEA
War tank 100 blade | | |
| | Warrior / Assassin | 12 Strength 12 Swordsmanship 3 Shadow Arts
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 Nightfall PvE only | Enraging Charge- 20
 - 5
 Stance. For 5..15 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 0..4 strikes of adrenaline. (Attrib: Strength) |
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 Core PvE only | "For Great Justice!"- 45
 - 5
 Shout. For 20 seconds, whenever you gain adrenaline, you gain 100% more. |
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 Core PvE only | Hundred Blades- 8
 - 5
 Elite Sword Attack. Swing twice at target foe and foes adjacent to your target. (Attrib: Swordsmanship) This attack skill has 12% armor penetration. |
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 Factions PvE only | Death's Charge Spell. Shadow Step to target foe. If that foe has more Health than you, you are healed for 65..200. (Attrib: Shadow Arts) |
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 Nightfall PvE only | Whirlwind Attack- 1
 - 6
 Melee Attack. Attack target and adjacent foes. Each attack that hits deals +5..20 damage. (Attrib: Sunspear rank) This attack skill has 12% armor penetration. |
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 Eye of the North PvE only | "I Am Unstoppable!"- 30
 - 5
 Shout. For 12..20 seconds, you have +24 armor and cannot be knocked down or Crippled. (Attrib: Norn rank) |
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 Nightfall PvE only | Death's Retreat Spell. Shadow Step to target ally. If you have less Health than that ally, you gain 40..130 Health. (Attrib: Shadow Arts) |
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 Eye of the North PvE only | Air of Superiority- 20
 - 5
 Skill. For 10..30 seconds you gain a random Asura benefit every time you earn experience from killing an enemy. (Attrib: Asura rank) |
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OQcTEZK/Hyw6qovA3ZHkmcODuEA
Necro/A | | |
| | Necromancer / Assassin | 10 Soul Reaping 12 Curses 8 Deadly Arts .
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 Factions PvE only | Assassin's Promise Elite Hex Spell. For 5..15 seconds, if target foe dies, you gain 5..20 Energy and all your skills are recharged. (Attrib: Deadly Arts) |
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 Core PvE only | Mark of Pain Hex Spell. For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10..40 shadow damage to adjacent foes. (Attrib: Curses) |
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 Eye of the North PvE only | Foul Feast Spell. Steal 5..30 Health from target foe for each Condition you are suffering from (maximum 80). (Attrib: Blood Magic) |
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 Prophecies PvE only | Insidious Parasite Hex Spell. For 5..15 seconds, whenever target foe hits with an attack, you steal up to 15..45 Health from that foe. (Attrib: Curses) |
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 Core PvE only | Barbs Hex Spell. For 30 seconds, target foe takes 1..15 more damage when hit by physical damage. (Attrib: Curses) |
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 Eye of the North PvE only | "By Ural's Hammer!"- 30
 - 5
 Shout. For each ally within earshot who is under 50% Health, you have 5..10 seconds of +2 Health regeneration and do 25% more damage. (Attrib: Deldrimor rank) |
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 Eye of the North PvE only | Ebon Vanguard Assassin Support Spell. Summon a level 10..20 Ebon Vanguard Assassin that has Iron Palm, Fox Fangs and Nine Tail Strike. This summoned Assassin Shadow Steps to target foe. If that foe is a Charr, the Assassin lives for 20..30 seconds. If target foe is not a Charr, the Assassin lives for 10..15 seconds. (Attrib: Ebon Vanguard rank) |
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 Eye of the North PvE only | "Finish Him!"- 15
 - 10
 Shout. If target foe has less than 50% Health, that foe takes 20..80 damage and suffers from Cracked Armor and a Deep Wound for 5..20 seconds. (Attrib: Norn rank) |
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Ritualist/Ranger | | |
| | Ritualist / Ranger | 10 Beast Mastery 12 Channeling Magic 8 Spawning Power
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 Eye of the North PvE only | Technobabble Spell. Target foe and all adjacent foes are struck for 30..40 damage. If target foe is not a boss, that foe and all adjacent foes are Dazed for 2..6 seconds. (Attrib: Asura rank) |
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 Prophecies PvE only | Edge of Extinction Nature Ritual. Create a level 1..10 Spirit. If a non-Spirit creature within range dies, Edge of Extinction deals 14..50 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 30..150 seconds. (Attrib: Beast Mastery) |
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 Factions PvE only | Splinter Weapon Weapon Spell. For 20(+3.2) seconds, target ally has a Splinter Weapon. Target ally's next 1..5 attacks deal 5..50 damage to all adjacent foes. (Attrib: Channeling Magic) |
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 Factions PvE only | Summon Spirits (Luxon) Spell. All Spirits you control shadow step to your location, and gain 40..100 Health. (Attrib: Luxon rank) |
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 Factions PvE only | Signet of Spirits- 20
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 Elite Signet. You gain 3..12 Energy if you are within earshot of a Spirit. (Attrib: Channeling Magic) |
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 Eye of the North PvE only | "You Move Like a Dwarf!"- 10
 - 10
 Shout. Target foe is knocked down and takes 30..80 damage. When that foe gets up, it is Crippled for 5..15 seconds. (Attrib: Norn rank) |
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 Factions PvE only | Ancestors' Rage Enchantment Spell. For 1 second, nothing happens. When this Enchantment ends, all foes adjacent to target ally are struck for 30..130 lightning damage. (Attrib: Channeling Magic) |
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 Factions PvE only | Flesh of My Flesh- 4
 - 5
 Spell. Lose half your Health. Resurrect target ally with your current Health and 5..20% Energy. (Attrib: Restoration Magic) |
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U/A monk | | |
| | Monk / Elementalist | 12 Healing Prayers 3 Protection Prayers 12 Divine Favor
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 Prophecies PvE only | Dwayna's Kiss Spell. Heal target other ally for 15..60 (+38) Health and an additional 10..35 Health for each Enchantment or Hex on that ally. (Attrib: Healing Prayers) |
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 Factions PvE only | Ethereal Light Spell. Target ally is healed for 25..100 (+38). This Spell is easily interrupted. (Attrib: Healing Prayers) |
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 Eye of the North PvE only | Patient Spirit Enchantment Spell. For 3 seconds, target ally is Enchanted with Patient Spirit. When this Enchantment ends, that ally is healed for 15..80 Health. (Attrib: Healing Prayers) Target ally gets healed for 38 Health. |
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 Eye of the North PvE only | Cure Hex Spell. Remove one Hex from target ally. If a Hex was removed, that ally is healed for 30..120 Health. (Attrib: Healing Prayers) Target ally gets healed for 38 Health. |
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 Core PvE only | Glyph of Lesser Energy Glyph. For the next 15 seconds, your next 2 Spells cost 10..18 less Energy to cast. (Attrib: Energy Storage) |
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 Core PvE only | Heal Party Spell. Heal entire party for 16..80 Health. (Attrib: Healing Prayers) You get healed for 38 Health. |
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 Nightfall PvE only | Seed of Life Enchantment Spell. For 1..5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. (Attrib: Sunspear rank) You get healed for 38 Health. |
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 Prophecies PvE only | Unyielding Aura Elite Enchantment Spell. Bring target dead party member back to life at full Health and full Energy. If you stop maintaining this Enchantment or if this Enchantment is removed, that party member dies and leaves an exploited corpse. Deaths while enchanted with Unyielding Aura does not incur a death penalty. (50% failure chance with Divine Favor 4 or less.) (Attrib: Divine Favor) |
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OwYT043AZaj43pBc6DZ4jIHkhAA
Terra 1*1) Start
*2) Run here and kill the Shadow Priest, 3 Rangers and Beast. The ghosts will pop, take both quests. Don't worry about the Skeletons aggroing the ghosts, - they no longer kill them.
*3) Run to 3, getting as much aggro as possible. Pull the Skeleton casters so they are just below the priest of menzies, but make sure the priest of menzies doesn't start running round. Deaths Charge up to menzies. The warriors will start running round but the casters will keep wanding, so sliver armor can kill menzies before any warriors steal Sliver's target. Once menzies is dead, recast SF and pick up the book. Run round (don't death's charge down or the book will be left up the top) and take the book back to the ghosts. Don't forget to drop the book before recasting shadow form, or it will run out early (enchanting weapon not out). Dragon lich's can interrupt through shadow form with deafening roar, so if you have aggroed one, stop a few seconds before you need to cast so it can waste it before you try to cast.
*4) Once the book is back, run to the Shard wolf in the middle of the battlefield and kill it.
*5) Run to burning forest (check the quest log to see if Terra 2 took the quest off Miko The Unchained before going in. If they didn't take it, take it yourself, shout at them a bit and go into forest). Mahgo Hydra's will try to follow you, and use inferno which hits for 190 without the right equipment. Run to (5) and recast SF, GoLE and Charge the Shard wolf, and kill. If you aren't moving, then keep feigned neutrality up, to reduce the hydra's damage and heal - you should only be standing still while Sliver Armor is up. One Sliver should kill the wolf and most hydras.
*6) There are 6 Shadow Overlords you need to kill, they don't pull far so you need to stand around the middle of them all after aggroing. There are lots of Hydras, so keep moving until you've just recast SF, then charge something that is alone and use sliver. If done right, all Shadow overlords should die in one go, if not find the last few and kill them off. By then most hydras should be dead so it will be easy.
*7) Tower of Strength - there should be lots of Shadow Patrols, Abyssals, mesmers and Rangers. Kill all the shadow patrols and rangers, leaving any mesmers alive. It is easy to split the rangers from mesmers as they have different weapon ranges. When they are all dead, ask where Terra two is. If they are still doing Khobey, then run to forge and get the mage (just run into minimap range and he will start running) (this shouldn't be the case). Terra two should have finished long ago, and should be waiting near forge to trigger mage. Either way, you have time to kill the shard wolf at before he turns up (Pull the wolf towards the tower so the monks do not heal him). Once the mage opens the tower, kill the nightmare and wait for main team.
- Kill the wolf if he isn't already dead.
Terra 2*1) Start
*3)Grab quest from Miko The Unchained on your way past
*4)Take quest from Nimros The Hunter
*5) Kill this Shard wolf. Lots of monks heal him so you might want to try pulling him into cave. (Also annoying as there is such a steep slope he loses aggro if you go too fast)
*6) Kill the beach Wolf, try not to aggro the warrior guys
*7) Wait at beach for the main team to take the quest Restore The Temple Of War. Work though the cave killing the Seeds of Corruption
8*) Where the Seeds of Corruption are :p If your slow, (because of trouble with the first wolf) then ask where the other terra is. If he is almost finished at tower of strength, wait outside forge so you can trigger mage straight away, then go on to
*9)Follow Blue line to Khobey The Betrayer. If your struggling to kill, pull him out of his cave and to the left so you can get more aggro. Once you reach the bottom of the "bridge", khobey will run out ahead of all the others. Once this is done, if you haven't already, wait outside forge to trigger mage. (If your fast then you will)
Main Team*Clear the way to the Tower of Courage and complete Rastigan The Eternal's quest.
*Clear the way to the Temple of War and clear it so the Forgemaster appears. Terra 1 takes the quests so you can go directly to the Temple of War.
*Take the first quest once the Perma is waiting on the south side of the forge. Pull them towards the middle. Once they are dead, pull the Shadow Beasts to the other side and kill. Do the same for the North side.
*Before leaving the Temple of War, make sure all '''three''' quests are taken - Khobay the Betrayer, Restore the Temple of War, Tower of Strength from Eternal Lord Taeres.
*Head to the Wailing Forest, clear all foes to the wailing lord. '''Do not kill the Wailing Lord'''.
*Pull and kill the nearby wolf.
*The Signet of Illusion Mesmer is the quest taker. Wait until everyone else is off the map and ready, then take the quest from the Wailing Lord. Wait until you are called by the main team.
*If you were far enough away, the griffins will not have followed you. Clear the way back to the Tower of Courage. Once you are almost there, tell the SoI mesmer they can come with Griffins.
*Pull and kill the last Wolf. Wait in the Tower until the griffins get there, then head to forge for your reward.