Roman
Level 3 Member
Posts: 416 Registered: 2009-04-28
Age: 26 Location: Michigan County Jail
 | Subject: A/X Solo Shiro NM or HM 2009-08-09, 11:36 pm | |
| | | | | | Assassin / Warrior | 11 Dagger Mastery 6 Shadow Arts 12 Critical Strikes .
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 Factions PvE only | Golden Phoenix Strike- 8
 - 5
 Off-Hand Attack. If you are not under the effects of an Enchantment, this skill misses. If it hits, Golden Phoenix Strike deals +10..30 damage. (Attrib: Dagger Mastery) |
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 Factions PvE only | Critical Strike- 6
 - 5
 Dual Attack. Must follow an off-hand attack. If it hits, this attack strikes for +10..30 damage, results in a critical hit, and you gain 1..3 Energy. (Attrib: Critical Strikes) |
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 Factions PvE only | Moebius Strike- 2
 - 5
 Elite Off-Hand Attack. Must follow a Dual Attack. If it hits, Moebius Strike strikes for +10..35 damage. If you strike a foe whose Health is below 50%, all your other attack skills are recharged. (Attrib: Dagger Mastery) |
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 Factions PvE only | Death Blossom- 2
 - 5
 Dual Attack. Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +20..45 damage and all adjacent foes take 20..45 damage. (Attrib: Dagger Mastery) |
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 Core PvE only | Wild Blow- 8
 - 5
 Melee Attack. Lose all adrenaline. If it hits, this attack will result in a critical hit and any Stance being used by your target ends. This attack cannot be blocked. |
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 Factions PvE only | Way of Perfection Enchantment Spell. For 60 seconds, whenever you successfully land a critical hit, you gain 10..40 Health. (Attrib: Shadow Arts) |
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 Nightfall PvE only | Critical Agility Enchantment Spell. For 4 seconds and 1 second for each rank of Critical Strikes you attack 33% faster and gain 10..25 armor. This Skill reapplies itself every time you land a critical hit. (Attrib: Sunspear rank) |
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 Factions PvE only | Critical Defenses Enchantment Spell. For 4..10 seconds, you have a 75% chance to block. Critical Defenses refreshes every time you land a critical hit. (Attrib: Critical Strikes) |
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Code: OwFj0tf2ITdP7PNMHMBFEQ1gDQA runes don't really matter, but i use a crit 1+1 hat zelous daggers of enchant are recomended. also you can add these 2 heros to help kill faster | | | | | Necromancer / Elementalist | 12 Blood Magic 12 Curses
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 Factions PvE only | Spoil Victor Elite Hex Spell. For 5..20 seconds, whenever target foe attacks or casts a Spell on a creature with less Health that foe loses 25..100 Health. (Attrib: Blood Magic) |
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 Core PvE only | Life Siphon Hex Spell. For 12..24 seconds, target suffers -1..3 Health degeneration, and you gain +1..3 Health regeneration. (Attrib: Blood Magic) |
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 Prophecies PvE only | Price of Failure Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks and takes 1..46 damage whenever that foe fails to hit in combat. (Attrib: Curses) |
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 Prophecies PvE only | Awaken the Blood Enchantment Spell. For 20..44 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount. (Attrib: Blood Magic) |
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 Core PvE only | Glyph of Lesser Energy Glyph. For the next 15 seconds, your next 2 Spells cost 10..18 less Energy to cast. (Attrib: Energy Storage) |
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Code: OAZCQ8xjKsNcGeDAAAAAAZA | | | | | Necromancer / Elementalist | 12 Blood Magic 12 Curses
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 Prophecies PvE only | Spiteful Spirit Elite Hex Spell. For 8..20 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5..35 shadow damage to that foe and all adjacent allies of that foe. (Attrib: Curses) |
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 Core PvE only | Barbs Hex Spell. For 30 seconds, target foe takes 1..15 more damage when hit by physical damage. (Attrib: Curses) |
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 Core PvE only | Parasitic Bond Hex Spell. For 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 30..120 when Parasitic Bond ends. (Attrib: Curses) |
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 Prophecies PvE only | Awaken the Blood Enchantment Spell. For 20..44 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount. (Attrib: Blood Magic) |
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 Core PvE only | Glyph of Lesser Energy Glyph. For the next 15 seconds, your next 2 Spells cost 10..18 less Energy to cast. (Attrib: Energy Storage) |
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Code: OAZCQ8xQelN2bAAAAID This is a fairly straight forward build. Run into Shiro, use the chain to keep Moebius Strike and Death Blossom going back and forth. When he gets near 50% health he'll use Impossible odds, and you want to hit him with wild blow. Continue to chain Moebius and Death, and using wild blow when he uses imposable odds, until he dies. |
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