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amaretto creme
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PostSubject: Requirement Damage   2009-10-14, 6:57 pm

So, there was a bit of a debate going on in alliance chat, and I know a lot of people were curious on how what I was saying was true. I decided to do an extensive test, for those who were skeptical. I made sure the daggers I was using were a low and a high req (without going over my attribs). I also made sure they both did NOT do extra or other damage, as it affected the outcome (as it should).

Anyway: here's the findings (with screenshots!)

-My attribute in dagger mastery was at 13 for this experiment.
-I attacked the master of damage for 30 seconds (give or take a second) 5 times for each pair of daggers I used.

Here are the screen shots for the req 9 daggers I used:






Average damage: 463.6

Here are the screen shots for the req 13 daggers I used:






Average damage: 436.4

If you look at the screen shots, you will still do high amounts of damage in less time. Though the averages come out to be only a little less as a req 13 (about 30 damage), the sporadic and lowness of the average numbers for each of these screen shots for req 13 just shows that it gives damage in the lower range of the 7-17, and you have more of a chance of hitting the lower damage within the range with higher reqs.
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Perinn Aybarra
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PostSubject: Re: Requirement Damage   2009-10-14, 7:30 pm

Good research cool to know!
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amaretto creme
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PostSubject: Re: Requirement Damage   2009-10-14, 9:01 pm

The way I look at it, the average of all of the damage outputs for each 30 seconds doesn't really matter since it shouldn't take you 2 and a half minutes to kill something (if it does, you're doing something wrong... Lol)

What really matters is the damage you output every 5 seconds, and if you look, that 5 second output damage averages higher when you have lower req daggers on than higher req daggers. It is definitely more sporadic and lower hits more often with higher reqs.
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amaretto creme
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PostSubject: Re: Requirement Damage   2009-10-14, 10:17 pm

I decided to go ahead and do damage from an axe as well. Since axes have one of the (if not the) biggest range for max in the game, I figured it would be good to use them in a test.

Sadly I could only find a req 10 and req 12, not a 9 and 13... But either way, there should still be differences. If someone has a req 9 and req 13 and would like to try it, feel free, I'd like to know the results!

Anyway,
Attribute is set to 12 for axe mastery.
Once again, 30 seconds attacking him, give or take a second

Q10 Axe:






Average: 515

And the Q12 Axe:






Average: 447

I wonder what a q9 and q13 would average out to...
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MaubyFizz
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PostSubject: Re: Requirement Damage   2009-10-14, 10:22 pm

o.o if only u were an asshole you'd work at Anet......


but interesting nonethelesss! Very Happy
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amaretto creme
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PostSubject: Re: Requirement Damage   2009-10-14, 10:30 pm

Well I was still a bit skeptical myself, to be honest. I hadn't tested it myself but did just take the word or someone else who I was talking to about it a few days ago. He said he went and tested it on the 100 armor and the numbers were higher with lower req than with higher req.

Once this topic was brought up in alliance, I figured I'd check myself and do a slightly more extensive test than that kid I was talking to. It seems he might have been right. If you think I'm wrong, please, go try it yourself and post your results. I wanna see what this does if others are interested in this. Smile
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Scott Ware
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PostSubject: Re: Requirement Damage   2009-10-15, 11:10 am

So all you're doing is attacking, right? no skills? I know I have a req 9 axe, but I'll have to dig for a req 13. Seems like the damage is pretty consistent, with a slight edge to the lower reqs. I wouldn't say the difference in damage (1-3 dmg per second) is worth a ton of money (notice req 9's go for sometimes xx ectos higher).
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amaretto creme
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PostSubject: Re: Requirement Damage   2009-10-15, 3:43 pm

Yeah, I wasn't using ANY skills. I just clicked on master of damage and let her go for 30 seconds then backed off. Timed it by a second hand of my computer clock.

It isn't a TON of damage reduction depending on the req, but it seems like there still is a bit of damage reduction, even if it's small. Honestly, I don't think it MATTERS that within 2 and a half minutes, you're only doing on average 50 less damage with a q12 than with a q10, but still, it seems to be consistent. I wanna try it with another weapon and see if I get higher results with lower req again. I was thinking scythe, but I have to dig around for some scythes. Neutral
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JakeCurtis
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PostSubject: Re: Requirement Damage   2009-11-14, 10:43 pm

I guess the difference doesnt bother me so bad but i do like that you did this for info
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amaretto creme
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PostSubject: Re: Requirement Damage   2009-11-14, 11:07 pm

Yeah, there really isn't much of a difference, but it is there. XD
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MCeltric08
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PostSubject: Re: Requirement Damage   2009-11-15, 1:55 pm

I have a req 13 axe if someone who's doing this wants to borrow it...
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Thom Bangalter
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PostSubject: Re: Requirement Damage   2009-11-20, 3:04 pm

This was disproven ages ago (on iQ's old guild site iirc).
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amaretto creme
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PostSubject: Re: Requirement Damage   2009-11-21, 1:02 am

It might have been "disproven" because of how little the difference is, especially with how fast you kill things. As I have said before, the damage, overall (aka 2 and a half minutes since I did this 5 times 30 seconds each time) is definitely less between the two, but it doesn't actually matter as much in battle because, unless you're fighting Dhuum, or other epic bosses, it shouldn't take you 2 and a half minutes to kill something, and therefore the difference of damage is reduced to only a few points instead 50 or 60 points.

Also, it depends on the mods you have on your weapon. As you can see, I have no extra damage mods (and that +15% vs hexed foes doesn't count because I'm not hexing anything). I don't believe or nott the believe what they say until I see or not see screens of what they have found. So far, I've found that you get more damage overall by lower reqs than higher reqs.

I'm actually about to do the scythe, which has the highest low to high max damage in the game for any weapon. I'm curious to see how much of a difference it gives.
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Xanarot
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PostSubject: Re: Requirement Damage   2009-11-21, 7:02 am

So basicly, you've confirmed that the requirement attribute on the weapon has no effect at all on your damage output if your attribute used doesnt change?

Couldnt you just link to the wiki or give a statistical analysis overview to prove it, would have taken you a lot less time :p
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amaretto creme
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PostSubject: Re: Requirement Damage   2009-11-21, 9:57 am

You know what? Fine. If you don't like the fact that I decided to take the time out to test it myself because it says NOTHING about how it determines WHERE you hit within the min/max damage range or the percentage of crit hits with JUST attacking, then this post is apparently useless and will be locked.
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